103 lines
3.4 KiB
Python
103 lines
3.4 KiB
Python
|
#!/usr/bin/env python3
|
||
|
# Copyright (C) 2013-2016 Florian Festi
|
||
|
#
|
||
|
# This program is free software: you can redistribute it and/or modify
|
||
|
# it under the terms of the GNU General Public License as published by
|
||
|
# the Free Software Foundation, either version 3 of the License, or
|
||
|
# (at your option) any later version.
|
||
|
#
|
||
|
# This program is distributed in the hope that it will be useful,
|
||
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
# GNU General Public License for more details.
|
||
|
#
|
||
|
# You should have received a copy of the GNU General Public License
|
||
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
from boxes import *
|
||
|
|
||
|
class Arcade(Boxes): # change class name here and below
|
||
|
"""Desktop Arcade Maschine"""
|
||
|
|
||
|
def __init__(self):
|
||
|
Boxes.__init__(self)
|
||
|
# remove cli params you do not need
|
||
|
#self.buildArgParser("x", "y","h")
|
||
|
|
||
|
def side(self, move=None):
|
||
|
x, y, h = self.x, self.y, self.h
|
||
|
t = self.thickness
|
||
|
|
||
|
if self.move(x, y, move, True):
|
||
|
return
|
||
|
|
||
|
self.moveTo(50, 0)
|
||
|
self.fingerHolesAt(20, 10, self.bottom, 0)
|
||
|
self.polyline(y-20, (90, 10))
|
||
|
self.fingerHolesAt(0.5*t, 10, self.back, 0)
|
||
|
self.fingerHolesAt(h-40-40, 10, self.back, 0)
|
||
|
|
||
|
self.polyline(h-10, (45, 10))
|
||
|
self.fingerHolesAt(0, 10, self.topback, 0)
|
||
|
self.fingerHolesAt(200, 10+0.5*t, self.top, 90)
|
||
|
self.fingerHolesAt(200-0.5*t, 110, self.speaker, -180)
|
||
|
self.polyline(200, (90, 10), 100, (90, 10), 100, (-90, 10), 350, (-30, 10))
|
||
|
self.fingerHolesAt(0, 10, self.keyb, 0)
|
||
|
self.fingerHolesAt(-0.5*t, 10+0.5*t, self.keyback, 90)
|
||
|
self.fingerHolesAt(150+0.5*t, 10+0.5*t, self.front, 90)
|
||
|
self.polyline(150, (90, 10), 72.7, (75, 10), 5)
|
||
|
|
||
|
self.move(x, y, move)
|
||
|
|
||
|
def keyboard(self):
|
||
|
pass
|
||
|
|
||
|
def speakers(self):
|
||
|
self.hole(self.x/4., 50, 40)
|
||
|
self.hole(self.x*3/4., 50, 40)
|
||
|
|
||
|
def render(self):
|
||
|
# adjust to the variables you want in the local scope
|
||
|
x, y, h = self.x, self.y, self.h = 450, 540, 400
|
||
|
t = self.thickness
|
||
|
|
||
|
self.bottom = y-40-0.5*t
|
||
|
self.back = 40
|
||
|
self.backwall = h-40
|
||
|
self.front = 70
|
||
|
self.keyb = 150
|
||
|
self.keyback = 40
|
||
|
self.speaker = 150
|
||
|
self.top = 100-t
|
||
|
self.topback = 200-0.5*t
|
||
|
|
||
|
# Initialize canvas
|
||
|
self.open()
|
||
|
# floor
|
||
|
self.rectangularWall(x, self.bottom, "efff", move="up")
|
||
|
# Back
|
||
|
self.rectangularWall(x, self.back, "Ffef", move="up")
|
||
|
self.rectangularWall(x, self.backwall, move="up")
|
||
|
self.rectangularWall(x, self.back, "efef", move="up")
|
||
|
|
||
|
# front bottom
|
||
|
self.rectangularWall(x, self.front, "efff", move="up")
|
||
|
self.rectangularWall(x, self.keyb, "FfFf", callback=[self.keyboard], move="up")
|
||
|
self.rectangularWall(x, self.keyback, "ffef", move="up")
|
||
|
#top
|
||
|
self.rectangularWall(x, self.speaker, "efff", callback=[None, None, self.speakers], move="up")
|
||
|
self.rectangularWall(x, self.top, "FfFf", move="up")
|
||
|
self.rectangularWall(x, self.topback, "ffef", move="up")
|
||
|
|
||
|
self.side(move="up")
|
||
|
|
||
|
self.close()
|
||
|
|
||
|
def main():
|
||
|
b = Arcade() # change to class name
|
||
|
b.parseArgs()
|
||
|
b.render()
|
||
|
|
||
|
if __name__ == '__main__':
|
||
|
main()
|