Add "classical" Flexboxes
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#!/usr/bin/python
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import boxes
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import math
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class FlexBox(boxes.Boxes):
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def __init__(self, x, y, z, r=None, thickness=3.0):
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c4 = math.pi * r * 0.5
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self.x = x
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self.y = y
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self.z = z
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self.r = r or min(x, y)/2.0
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width = 2*x + 2*y - 8*r + 4*c4 + 4*thickness
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height = y + z + 40
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boxes.Boxes.__init__(self, width, height, thickness=thickness)
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@boxes.restore
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def flexBoxSide(self, x, y, r, callback=None):
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space, finger = self.fingerJointSettings
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lock = 2.1*space + finger
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self.moveTo(r, 0)
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for i, l in zip(range(2), (x, y)):
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self.cc(callback, i)
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self.fingerJoint(l-2*r)
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self.corner(90, r)
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self.cc(callback, 2)
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self.edge(x-2*r)
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self.corner(90, r)
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self.cc(callback, 3)
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self.fingerJoint(lock)
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self.cc(callback, 4)
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self.fingerJoint(y-2*r-lock)
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self.corner(90, r)
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def surroundingWall(self):
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x, y, z, r = self.x, self.y, self.z, self.r
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c4 = math.pi * r * 0.5
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space, finger = self.fingerJointSettings
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lock = 2.1*space + finger
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self.fingerJoint(y-2*r-lock, False)
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self.flex(c4, z+2*self.thickness)
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self.fingerJoint(x-2*r, False)
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self.flex(c4, z+2*self.thickness)
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self.fingerJoint(y-2*r, False)
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self.flex(c4, z+2*self.thickness)
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self.edge(x-2*r)
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self.flex(c4, z+2*self.thickness)
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self.fingerJoint(lock, False)
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self.corner(90)
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self.edge(z+2*self.thickness)
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self.corner(90)
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self.fingerJoint(lock, False)
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self.edge(c4)
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self.edge(x-2*r)
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self.edge(c4)
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self.fingerJoint(y-2*r, False)
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self.edge(c4)
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self.fingerJoint(x-2*r, False)
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self.edge(c4)
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self.fingerJoint(y-2*r-lock, False)
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self.corner(90)
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self.edge(z+2*self.thickness)
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self.corner(90)
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def render(self):
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self.moveTo(self.thickness, self.thickness)
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self.surroundingWall()
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self.moveTo(self.thickness, self.z+4*self.thickness)
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self.flexBoxSide(self.x, self.y, self.r)
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self.moveTo(2*self.x+3*self.thickness, 0)
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self.ctx.scale(-1, 1)
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self.flexBoxSide(self.x, self.y, self.r)
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self.ctx.stroke()
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self.surface.flush()
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if __name__=="__main__":
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b = FlexBox(200, 200, 200, r=50)
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b.render()
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@ -0,0 +1,87 @@
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#!/usr/bin/python
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import boxes
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import math
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class FlexBox(boxes.Boxes):
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def __init__(self, x, y, z, r=None, thickness=3.0):
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self.x = x
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self.y = y
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self.z = z
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self.r = r or min(x, y)/2.0
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c4 = math.pi * r * 0.5
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width = 2*x + y - 3*r + 2*c4 + 18*thickness # lock
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height = y + z + 8*thickness
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boxes.Boxes.__init__(self, width, height, thickness=thickness)
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space, finger = self.fingerJointSettings
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self.lock = 2.1*space + finger
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@boxes.restore
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def flexBoxSide(self, x, y, r, callback=None):
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self.cc(callback, 0)
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self.fingerJoint(x)
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self.corner(90, 0)
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self.cc(callback, 1)
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self.fingerJoint(y-r)
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self.corner(90, r)
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self.cc(callback, 2)
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self.edge(x-2*r)
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self.corner(90, r)
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self.cc(callback, 3)
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self.fingerJoint(self.lock)
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self.cc(callback, 4)
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self.fingerJoint(y-r-self.lock)
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self.corner(90)
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def surroundingWall(self):
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x, y, z, r = self.x, self.y, self.z, self.r
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c4 = math.pi * r * 0.5
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lock = self.lock
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self.fingerJoint(y-r, False)
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self.flex(c4, z+2*self.thickness)
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self.edge(x-2*r)
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self.flex(c4, z+2*self.thickness)
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self.fingerJoint(lock, False)
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self.corner(90)
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self.edge(z+2*self.thickness)
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self.corner(90)
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self.fingerJoint(lock, False)
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self.edge(c4)
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self.edge(x-2*r)
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self.edge(c4)
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self.fingerJoint(y-r, False)
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self.corner(90)
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self.edge(self.thickness)
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self.fingerJoint(z)
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self.edge(self.thickness)
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self.corner(90)
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def render(self):
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c4 = math.pi * self.r * 0.5
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self.moveTo(2*self.thickness, self.thickness)
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self.ctx.save()
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self.surroundingWall()
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self.moveTo(self.x+self.y-3*self.r+2*c4+self.lock+1*self.thickness, 0)
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self.rectangularWall(self.x, self.z, edges="FFFF")
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self.ctx.restore()
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self.moveTo(0, self.z+4*self.thickness)
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self.flexBoxSide(self.x, self.y, self.r)
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self.moveTo(2*self.x+3*self.thickness, 0)
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self.ctx.scale(-1, 1)
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self.flexBoxSide(self.x, self.y, self.r)
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self.ctx.scale(-1, 1)
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self.moveTo(2*self.thickness, 0)
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self.rectangularWall(self.z, self.y-self.r-self.lock, edges="fFeF")
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self.ctx.stroke()
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self.surface.flush()
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if __name__=="__main__":
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b = FlexBox(200, 200, 200, r=50)
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b.render()
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