New generator: SwSlottedHolder
A tool holder for slat wall
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#!/usr/bin/env python3
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# Copyright (C) 2013-2019 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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class FrontEdge(edges.Edge):
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def __call__(self, length, **kw):
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ws = self.slot_width
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wt = self.tool_width
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ds = self.slot_depth
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r1 = min(self.radius, ds/2, (wt-ws)/2)
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r2 = min(self.radius, ws/2)
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w = (wt-ws)/2 - r1
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for i in range(self.number):
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self.polyline(w, (90, r1), ds-r1-r2, (-90, r2), ws-2*r2,
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(-90, r2), ds-r1-r2, (90, r1), w)
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class SlatwallSlottedHolder(Boxes):
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"""Slat wall tool holder with slots"""
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ui_group = "SlatWall"
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def __init__(self):
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Boxes.__init__(self)
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self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=1.0)
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self.addSettingsArgs(edges.SlatWallSettings)
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self.buildArgParser(h=120)
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self.argparser.add_argument(
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"--slot_depth", action="store", type=float, default=50.,
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help="depth of slots from the front")
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self.argparser.add_argument(
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"--additional_depth", action="store", type=float, default=50.,
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help="depth behind the lots")
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self.argparser.add_argument(
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"--slot_width", action="store", type=float, default=5.,
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help="width of slots")
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self.argparser.add_argument(
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"--tool_width", action="store", type=float, default=35.,
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help="overall width for the tools")
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#self.argparser.add_argument(
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# "--angle", action="store", type=float, default=0.,
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# help="angle of the top - positive for leaning backwards")
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self.argparser.add_argument(
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"--radius", action="store", type=float, default=5.,
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help="radius of the slots at the front")
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self.argparser.add_argument(
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"--number", action="store", type=int, default=6,
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help="number of tools/slots")
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self.argparser.add_argument(
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"--hooks", action="store", type=str, default="all",
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choices=("all", "odds", "everythird"),
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help="amount of hooks / braces")
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def brace(self, i):
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n = self.number
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if i in (0, n):
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return True
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# fold for symmetry
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#if i > n//2:
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# i = n - i
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if self.hooks == "all":
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return True
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elif self.hooks == "odds":
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return not (i % 2)
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elif self.hooks == "everythird":
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return not (i % 3)
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def braces(self):
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return sum((self.brace(i) for i in range(self.number+1)))
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def backCB(self):
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n = self.number
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ws = self.slot_width
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wt = self.tool_width
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t = self.thickness
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d = min(2*t, (wt-ws)/4.)
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self.slatWallHolesAt(d, 0, self.h, 90)
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self.slatWallHolesAt(n*wt-d, 0, self.h, 90)
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for i in range(1, n):
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if self.brace(i):
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self.slatWallHolesAt(i*wt, 0, self.h, 90)
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def topCB(self):
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n = self.number
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ws = self.slot_width
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wt = self.tool_width
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t = self.thickness
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l = self.additional_depth + self.slot_depth
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d = min(2*t, (wt-ws)/4.)
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self.fingerHolesAt(d, 0, l, 90)
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self.fingerHolesAt(n*wt-d, 0, l, 90)
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for i in range(1, n):
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if self.brace(i):
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self.fingerHolesAt(i*wt, 0, l, 90)
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def render(self):
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# Add slat wall edges
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s = edges.SlatWallSettings(self.thickness, True,
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**self.edgesettings.get("SlatWall", {}))
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s.edgeObjects(self)
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self.slatWallHolesAt = edges.SlatWallHoles(self, s)
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t = self.thickness
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l1, l2 = self.additional_depth, self.slot_depth
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ws = self.slot_width
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wt = self.tool_width
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n = self.number
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self.rectangularWall(n*wt, self.h, "eeee", callback=[self.backCB], move="up")
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self.rectangularWall(n*wt, l1+l2, [FrontEdge(self, None), "e","e","e"], callback=[self.topCB], move="up")
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self.moveTo(0, t)
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self.rectangularTriangle(l1+l2, self.h, "fbe", r=3*t, num=self.braces())
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