New generator: TriangleLamp
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#!/usr/bin/env python3
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# Copyright (C) 2013-2016 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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class CornerEdge(edges.Edge):
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char = "C"
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def startwidth(self):
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return self.boxes.thickness * math.tan(math.radians(90-22.5))
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def __call__(self, length, bedBolts=None, bedBoltSettings=None, **kw):
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with self.saved_context():
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self.ctx.stroke()
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self.set_source_color(Color.RED)
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self.moveTo(0, self.startwidth())
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self.edge(length)
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self.ctx.stroke()
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self.set_source_color(Color.BLACK)
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super().__call__(length, bedBolts=None, bedBoltSettings=None, **kw)
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class TriangleLamp(Boxes):
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"""Triangle LED Lamp"""
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ui_group = "Misc"
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def __init__(self):
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Boxes.__init__(self)
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self.addSettingsArgs(edges.FingerJointSettings, finger=3.0,space=3.0,
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surroundingspaces=0.5)
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self.buildArgParser(x=250, h=40)
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# Add non default cli params if needed (see argparse std lib)
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self.argparser.add_argument(
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"--cornersize", action="store", type=float, default=30,
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help="short side of the corner triangles")
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self.argparser.add_argument(
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"--screenholesize", action="store", type=float, default=4,
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help="diameter of the holes in the screen")
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self.argparser.add_argument(
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"--screwholesize", action="store", type=float, default=2,
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help="diameter of the holes in the wood")
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self.argparser.add_argument(
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"--sharpcorners", action="store", type=boolarg, default=False,
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help="extend walls for 45° corners. Requires grinding a 22.5° bevel.")
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def CB(self, l, size):
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def f():
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t = self.thickness
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self.fingerHolesAt(0, self.h-1.5*t, size, 0)
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self.fingerHolesAt(l, self.h-1.5*t, size, 180)
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return f
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def render(self):
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# adjust to the variables you want in the local scope
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x, h = self.x, self.h
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l = (x**2+x**2)**.5
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c = self.cornersize
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t = self.thickness
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r1 = self.screwholesize / 2
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r2 = self.screenholesize / 2
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self.addPart(CornerEdge(self, None))
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self.rectangularTriangle(x, x, num=2, move="up", callback=[
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lambda: self.hole(2/3.*c, 1/4.*c, r2),
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lambda: self.hole(1/3.*c, 1/3.*c, r2),
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lambda: self.hole(2/3.*c, 1/4.*c, r2),
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])
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self.rectangularTriangle(x, x, "fff", num=2, move="up")
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C = 'e'
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if self.sharpcorners:
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C = 'C'
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self.rectangularWall(x, h, "Ffe"+C, callback=[self.CB(x, c)],
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move="up")
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self.rectangularWall(x, h, "Ffe"+C, callback=[self.CB(x, c)],
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move="up")
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self.rectangularWall(x, h, "F"+C+"eF", callback=[self.CB(x, c)],
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move="up")
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self.rectangularWall(x, h, "F"+C+"eF", callback=[self.CB(x, c)],
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move="up")
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self.rectangularWall(l, h, "F"+C+"e" + C,
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callback=[self.CB(l, c*2**.5)], move="up")
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self.rectangularWall(l, h, "F"+C+"e" + C,
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callback=[self.CB(l, c*2**.5)], move="up")
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self.rectangularTriangle(c, c, "ffe", num=2, move="right", callback=[
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lambda:self.hole(2/3.*c,1/3.*c, r1)])
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self.rectangularTriangle(c, c, "fef", num=4, move="up", callback=[
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lambda: self.hole(2/3.*c, 1/4.*c, r1)])
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