diff --git a/boxes/generators/trafficlight.py b/boxes/generators/trafficlight.py index 83012b0..e2d5422 100644 --- a/boxes/generators/trafficlight.py +++ b/boxes/generators/trafficlight.py @@ -25,18 +25,18 @@ class ShadyEdge(edges.BaseEdge): h = self.h a = math.atan(s/h) angle = math.degrees(a) - for i in range(3): + for i in range(self.n): self.polyline(0, -angle, h / math.cos(a), angle+90) self.edges["f"](s) self.corner(-90) - if i < 2: + if i < self.n-1: self.edge(self.thickness) def margin(self): return self.shades class TrafficLight(Boxes): # change class name here and below - """Traffic light with 3 lights""" + """Traffic light""" def __init__(self): Boxes.__init__(self) @@ -52,17 +52,20 @@ class TrafficLight(Boxes): # change class name here and below self.argparser.add_argument( "--shades", action="store", type=float, default=50, help="depth of the shaders") + self.argparser.add_argument( + "--n", action="store", type=int, default=3, + help="number of lights") def backCB(self): t = self.thickness - for i in range(1,3): + for i in range(1, self.n): self.fingerHolesAt(i*(self.h+t)-0.5*t, 0, self.h) def sideCB(self): t = self.thickness - for i in range(1,3): + for i in range(1, self.n): self.fingerHolesAt(i*(self.h+t)-0.5*t, 0, self.depth) - for i in range(3): + for i in range(self.n): self.fingerHolesAt(i*(self.h+t), self.depth-2*t, self.h, 0) @@ -71,11 +74,11 @@ class TrafficLight(Boxes): # change class name here and below def render(self): # adjust to the variables you want in the local scope - d, h = self.depth, self.h + d, h, n = self.depth, self.h, self.n s = self.shades t = self.thickness - th = 3 * h + 2*t + th = n * (h + t) - t # Initialize canvas self.open() @@ -88,12 +91,12 @@ class TrafficLight(Boxes): # change class name here and below e = edges.CompoundEdge(self, "fF", (d, s)) e2 = edges.CompoundEdge(self, "Ff", (s, d)) - for i in range(3): + for i in range(n): self.rectangularWall(h, d+s, ['f', e, 'e', e2], - move="right" if i<2 else "right up") - for i in range(3): + move="right" if i