From 273174fae850982a9dbaec29ab7a9eb3f2546fdb Mon Sep 17 00:00:00 2001 From: Florian Festi Date: Sat, 26 Nov 2016 12:51:30 +0100 Subject: [PATCH] New generator: TrafficLight --- boxes/generators/trafficlight.py | 107 +++++++++++++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 boxes/generators/trafficlight.py diff --git a/boxes/generators/trafficlight.py b/boxes/generators/trafficlight.py new file mode 100644 index 0000000..83012b0 --- /dev/null +++ b/boxes/generators/trafficlight.py @@ -0,0 +1,107 @@ +#!/usr/bin/env python3 +# Copyright (C) 2013-2016 Florian Festi +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program. If not, see . + +from boxes import * +import math + +class ShadyEdge(edges.BaseEdge): + char = "s" + + def __call__(self, lenght, **kw): + s = self.shades + h = self.h + a = math.atan(s/h) + angle = math.degrees(a) + for i in range(3): + self.polyline(0, -angle, h / math.cos(a), angle+90) + self.edges["f"](s) + self.corner(-90) + if i < 2: + self.edge(self.thickness) + + def margin(self): + return self.shades + +class TrafficLight(Boxes): # change class name here and below + """Traffic light with 3 lights""" + + def __init__(self): + Boxes.__init__(self) + + self.addSettingsArgs(edges.FingerJointSettings) + + # remove cli params you do not need + self.buildArgParser("h") + # Add non default cli params if needed (see argparse std lib) + self.argparser.add_argument( + "--depth", action="store", type=float, default=100, + help="inner depth not including the shades") + self.argparser.add_argument( + "--shades", action="store", type=float, default=50, + help="depth of the shaders") + + def backCB(self): + t = self.thickness + for i in range(1,3): + self.fingerHolesAt(i*(self.h+t)-0.5*t, 0, self.h) + + def sideCB(self): + t = self.thickness + for i in range(1,3): + self.fingerHolesAt(i*(self.h+t)-0.5*t, 0, self.depth) + for i in range(3): + self.fingerHolesAt(i*(self.h+t), + self.depth-2*t, self.h, 0) + + def frontCB(self): + self.hole(self.h/2, self.h/2, self.h/2-self.thickness) + + def render(self): + # adjust to the variables you want in the local scope + d, h = self.depth, self.h + s = self.shades + t = self.thickness + + th = 3 * h + 2*t + + # Initialize canvas + self.open() + + self.addPart(ShadyEdge(self, None)) + + self.rectangularWall(th, h, "FFFF", callback=[self.backCB], move="up") + self.rectangularWall(th, d, "fFsF", callback=[self.sideCB], move="up") + self.rectangularWall(th, d, "fFsF", callback=[self.sideCB], move="up") + + e = edges.CompoundEdge(self, "fF", (d, s)) + e2 = edges.CompoundEdge(self, "Ff", (s, d)) + for i in range(3): + self.rectangularWall(h, d+s, ['f', e, 'e', e2], + move="right" if i<2 else "right up") + for i in range(3): + self.rectangularWall(h, h, "ffff", callback=[self.frontCB], + move="left" if i<2 else "left up") + self.rectangularWall(h, d, "ffef") + + self.close() + +def main(): + b = TrafficLight() # change to class name + b.parseArgs() + b.render() + +if __name__ == '__main__': + main()