Add wall hook generator
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#!/usr/bin/env python3
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# Copyright (C) 2013-2016 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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import math
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HEIGHT = 5
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GRID = 25
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class Hook(Boxes): # Change class name!
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"""DESCRIPTION"""
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webinterface = False # Change to make visible in web interface
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ui_group = "Unstable" # see ./__init__.py for names
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def __init__(self):
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Boxes.__init__(self)
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self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=0.5)
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def render(self):
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self.open()
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self.render_back()
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self.render_sidewall(move='right')
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self.render_sidewall(move='right')
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self.render_plates()
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self.close()
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def back_callback(self, n):
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if n != 0:
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return
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t = self.t
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h = self.y_a - t
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self.fingerHolesAt(t/2, 0, h)
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self.fingerHolesAt(self.w_back - t/2, 0, h)
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self.fingerHolesAt(t, h + self.t/2, self.w_hook, 0)
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x_h = self.w_hook/2 + t
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y1 = h + self.y_o/2
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y2 = self.y_o/2
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y3 = (y1 + y2) / 2
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self.hole(x_h, y1, d=3)
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self.hole(x_h, y2, d=3)
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self.hole(x_h, y3, d=3)
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@property
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def t(self):
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return self.thickness
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@property
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def w_hook(self):
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return 40
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@property
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def w_back(self):
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return self.w_hook + 2*self.t
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def render_back(self):
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self.rectangularWall(self.w_back, self.y_ges, 'eEeE', callback=self.back_callback, move='right')
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@property
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def y_ges(self):
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return 100
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@property
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def y_o(self):
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return 30
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@property
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def y_a(self):
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return self.y_ges - self.y_o
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@property
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def x_o(self):
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return 40
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@property
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def x_plus(self):
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return 20
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def render_sidewall(self, move=None):
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x_ges = self.x_o + self.x_plus + self.t
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x_u = 10
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x_a = x_ges - x_u
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a = math.degrees(math.atan(self.y_a/x_a))
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l_a = math.sqrt(self.y_a**2 + x_a**2)
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if self.move(x_ges, self.y_ges, move, before=True):
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return
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f_edge = self.edges['f']
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turn = self.corner
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self.moveTo(f_edge.margin())
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self.polyline(x_u, a, l_a, 90-a, self.y_o-self.t, 90)
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f_edge(self.x_plus)
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turn(90)
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f_edge(self.y_o - self.t)
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self.polyline(self.t, -90, self.t)
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f_edge(self.x_o)
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turn(90)
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f_edge(self.y_a - self.t)
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turn(90)
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self.move(x_ges, self.y_ges, move)
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def bitholder_cb(self, n):
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if n != 0:
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return
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self.hole((self.y_o - self.t)/2, self.w_hook/2, d=17)
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def render_plates(self):
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self.rectangularWall(self.x_o, self.w_hook, 'FFFf', move='right')
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self.rectangularWall(self.y_o - self.t, self.w_hook, 'FFFf', move='right', callback=self.bitholder_cb)
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self.rectangularWall(self.x_plus, self.w_hook, 'FeFf', move='right')
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