ShutterBox: Add style with two rounded corners
Move generator to FlexBox category
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@ -19,11 +19,11 @@ from boxes import *
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class ShutterBox(Boxes):
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"""Box with a rolling shutter made of flex"""
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ui_group = "Box"
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ui_group = "FlexBox"
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description = "Beware of the rolling shutter effect! Use wax on sliding surfaces."
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def side(self, l, h, r, move=None):
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def side(self, l, h, r, style, move=None):
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t = self.thickness
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if self.move(l+2*t, h+2*t, move, True):
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@ -38,6 +38,19 @@ class ShutterBox(Boxes):
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ls = 2*math.sin(math.radians(a/2)) * (r-2.5*t)
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#self.hole(l-r, r, r-2.5*t)
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if style == "double":
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#self.hole(r, r, r-2.5*t)
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self.ctx.save()
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self.fingerHolesAt(r, 2*t, l-2*r, 0)
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self.moveTo(r, 2.5*t, 180 - a/2)
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for i in range(n):
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self.fingerHolesAt(0, 0.5*t, ls, 0)
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self.moveTo(ls, 0, -a)
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if h - 2*r > 2*t:
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self.moveTo(0, 0, a/2)
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self.fingerHolesAt(0, 0.5*t, h - 2*r, 0)
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self.ctx.restore()
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else:
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self.fingerHolesAt(0, 2*t, l-r, 0)
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self.moveTo(l-r, 2.5*t, a/2)
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for i in range(n):
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@ -51,8 +64,13 @@ class ShutterBox(Boxes):
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self.edges["f"](l)
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self.corner(90)
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self.edges["f"](h-r)
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self.polyline(0, -90, t, 90, 0, (90, r+t), l-r, 90, t)
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self.polyline(0, -90, t, 90, 0, (90, r+t))
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if style == "single":
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self.polyline(l-r, 90, t)
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self.edges["f"](h)
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else:
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self.polyline(l-2*r, (90, r+t), 0, 90, t, -90)
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self.edges["f"](h-r)
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self.move(l+2*t, h+2*t, move)
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@ -84,6 +102,26 @@ class ShutterBox(Boxes):
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self.move(tw, th, move)
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def rails2(self, l, r, move=None):
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t = self.thickness
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s = self.spacing
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tw, th = l+2.5*t+3*s, 2*r+t
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if self.move(tw, th, move, True):
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return
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self.moveTo(r+t, 0)
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for i in range(2):
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self.polyline(l-2*r, (90, r+t), 0, 90, t, 90, 0, (-90, r), l-2*r,
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(-90, r), 0, 90, t, 90, 0, (90, r+t))
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self.moveTo(0, 1.5*t)
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self.polyline(l-2*r, (90, r-1.5*t), 0, 90, t, 90, 0, (-90, r-2.5*t), l-2*r,
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(-90, r-2.5*t), 0, 90, t, 90, 0, (90, r-1.5*t))
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self.moveTo(0, r)
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self.move(tw, th, move)
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def door(self, l, h, move=None):
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t = self.thickness
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if self.move(l, h, move, True):
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@ -97,17 +135,22 @@ class ShutterBox(Boxes):
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def __init__(self):
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Boxes.__init__(self)
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self.addSettingsArgs(edges.FingerJointSettings)
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self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=0.5)
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self.addSettingsArgs(edges.FlexSettings, distance=.75, connection=2.)
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self.buildArgParser(x=100, y=100, h=100)
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self.buildArgParser(x=150, y=100, h=100)
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self.argparser.add_argument(
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"--radius", action="store", type=float, default=0.0,
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"--radius", action="store", type=float, default=40.0,
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help="radius of the corners")
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self.argparser.add_argument(
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"--style", action="store", type=str, default="single",
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choices=["single", "double"],
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help="Number of rounded top corners")
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def render(self):
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x, y, h, r = self.x, self.y, self.h, self.radius
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style = self.style
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self.n = n = 3
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@ -119,18 +162,32 @@ class ShutterBox(Boxes):
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# Initialize canvas
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self.open()
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self.ctx.save()
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self.side(x, h, r, move="right")
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self.side(x, h, r, move="right")
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self.side(x, h, r, style, move="right")
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self.side(x, h, r, style, move="right")
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if style == "single":
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self.rectangularWall(y, h, "fFEF", move="right")
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else:
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self.rectangularWall(y, h-r, "fFeF", move="right")
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self.rectangularWall(y, h-r, "fFeF", move="right")
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if style == "double":
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self.cornerRadius(r, two=True, move="right")
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self.cornerRadius(r, two=True, move="right")
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if style == "single":
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self.rails(x, r, move="right")
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else:
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self.rails2(x, r, move="right")
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self.ctx.restore()
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self.side(x, h, r, move="up only")
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self.side(x, h, r, style, move="up only")
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self.rectangularWall(x, y, "FFFF", move="right")
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if style == "single":
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self.door(x-r+0.5*math.pi*r + 3*t, y-0.2*t, move="right")
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else:
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self.door(x-2*r+math.pi*r + 3*t, y-0.2*t, move="right")
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self.rectangularWall(2*t, y-2.2*t, edges="eeef", move="right")
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@ -141,6 +198,21 @@ class ShutterBox(Boxes):
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edges.FingerJointSettings(t, angle=a).edgeObjects(self, chars="aA")
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edges.FingerJointSettings(t, angle=a/2).edgeObjects(self, chars="bB")
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if style == "double":
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if h - 2*r > 2*t:
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self.rectangularWall(h - 2*r, y, "fBfe", move="right")
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self.rectangularWall(ls, y, "fAfb", move="right")
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else:
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self.rectangularWall(ls, y, "fAfe", move="right")
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for i in range(n-2):
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self.rectangularWall(ls, y, "fAfa", move="right")
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self.rectangularWall(ls, y, "fBfa", move="right")
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self.rectangularWall(x-2*r, y, "fbfb", move="right")
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else:
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self.rectangularWall(x-r, y, "fbfe", move="right")
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self.rectangularWall(ls, y, "fafB", move="right")
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