TypeTray: Add closedtop parameter

Add a top wall turning the type tray into a closed box with multiple
compartments
This commit is contained in:
Florian Festi 2017-11-14 20:21:01 +01:00
parent 7793729688
commit 36c0ec48fe
1 changed files with 32 additions and 6 deletions

View File

@ -26,6 +26,9 @@ class TypeTray(Boxes):
Boxes.__init__(self) Boxes.__init__(self)
self.buildArgParser("sx", "sy", "h", "hi", "outside") self.buildArgParser("sx", "sy", "h", "hi", "outside")
self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=0.5) self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=0.5)
self.argparser.add_argument(
"--closedtop", action="store", type=boolarg, default=False,
help="close the box on top")
self.argparser.add_argument( self.argparser.add_argument(
"--gripheight", action="store", type=float, default=30, "--gripheight", action="store", type=float, default=30,
dest="gh", help="height of the grip hole in mm") dest="gh", help="height of the grip hole in mm")
@ -82,27 +85,50 @@ class TypeTray(Boxes):
x = sum(self.sx) + self.thickness * (len(self.sx) - 1) x = sum(self.sx) + self.thickness * (len(self.sx) - 1)
y = sum(self.sy) + self.thickness * (len(self.sy) - 1) y = sum(self.sy) + self.thickness * (len(self.sy) - 1)
h = self.h h = self.h
sameh = not self.hi
hi = self.hi = self.hi or h hi = self.hi = self.hi or h
t = self.thickness t = self.thickness
self.open() self.open()
# outer walls # outer walls
self.rectangularWall(x, h, "Ffef", callback=[self.xHoles, None, self.gripHole], move="right") e1 = "Ffef"
self.rectangularWall(y, h, "FFeF", callback=[self.yHoles, ], move="up") e2 = "FFeF"
self.rectangularWall(y, h, "FFeF", callback=[self.yHoles, ]) if self.closedtop:
self.rectangularWall(x, h, "Ffef", callback=[self.xHoles, ], move="left up") e1 = "FfFf"
e2 = "FFFF"
self.rectangularWall(x, h, e1, callback=[self.xHoles, None, self.gripHole], move="right")
self.rectangularWall(y, h, e2, callback=[self.yHoles, ], move="up")
self.rectangularWall(y, h, e2, callback=[self.yHoles, ])
self.rectangularWall(x, h, e1, callback=[self.xHoles, ], move="left up")
# floor # floor
self.rectangularWall(x, y, "ffff", callback=[self.xSlots, self.ySlots],move="right") self.rectangularWall(x, y, "ffff", callback=[
self.xSlots, self.ySlots],move="right")
if self.closedtop:
if sameh:
self.rectangularWall(x, y, "ffff", callback=[
self.xSlots, self.ySlots], move="right")
else:
self.rectangularWall(x, y, "ffff", move="right")
# Inner walls # Inner walls
for i in range(len(self.sx) - 1): for i in range(len(self.sx) - 1):
e = [edges.SlottedEdge(self, self.sy, "f", slots=0.5 * hi), "f", "e", "f"] e = [edges.SlottedEdge(self, self.sy, "f", slots=0.5 * hi),
"f", "e", "f"]
if self.closedtop and sameh:
e = [edges.SlottedEdge(self, self.sy, "f", slots=0.5 * hi),"f",
edges.SlottedEdge(self, self.sy[::-1], "f"), "f"]
self.rectangularWall(y, hi, e, move="up") self.rectangularWall(y, hi, e, move="up")
for i in range(len(self.sy) - 1): for i in range(len(self.sy) - 1):
e = [edges.SlottedEdge(self, self.sx, "f"), "f", e = [edges.SlottedEdge(self, self.sx, "f"), "f",
edges.SlottedEdge(self, self.sx[::-1], "e", slots=0.5 * hi), "f"] edges.SlottedEdge(self, self.sx[::-1], "e", slots=0.5 * hi), "f"]
if self.closedtop and sameh:
e = [edges.SlottedEdge(self, self.sx, "f"), "f",
edges.SlottedEdge(self, self.sx[::-1], "f", slots=0.5 * hi), "f"]
self.rectangularWall(x, hi, e, move="up") self.rectangularWall(x, hi, e, move="up")
self.close() self.close()