TypeTray: Add closedtop parameter
Add a top wall turning the type tray into a closed box with multiple compartments
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7793729688
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@ -26,6 +26,9 @@ class TypeTray(Boxes):
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Boxes.__init__(self)
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Boxes.__init__(self)
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self.buildArgParser("sx", "sy", "h", "hi", "outside")
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self.buildArgParser("sx", "sy", "h", "hi", "outside")
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self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=0.5)
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self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=0.5)
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self.argparser.add_argument(
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"--closedtop", action="store", type=boolarg, default=False,
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help="close the box on top")
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self.argparser.add_argument(
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self.argparser.add_argument(
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"--gripheight", action="store", type=float, default=30,
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"--gripheight", action="store", type=float, default=30,
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dest="gh", help="height of the grip hole in mm")
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dest="gh", help="height of the grip hole in mm")
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@ -82,27 +85,50 @@ class TypeTray(Boxes):
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x = sum(self.sx) + self.thickness * (len(self.sx) - 1)
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x = sum(self.sx) + self.thickness * (len(self.sx) - 1)
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y = sum(self.sy) + self.thickness * (len(self.sy) - 1)
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y = sum(self.sy) + self.thickness * (len(self.sy) - 1)
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h = self.h
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h = self.h
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sameh = not self.hi
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hi = self.hi = self.hi or h
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hi = self.hi = self.hi or h
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t = self.thickness
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t = self.thickness
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self.open()
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self.open()
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# outer walls
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# outer walls
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self.rectangularWall(x, h, "Ffef", callback=[self.xHoles, None, self.gripHole], move="right")
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e1 = "Ffef"
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self.rectangularWall(y, h, "FFeF", callback=[self.yHoles, ], move="up")
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e2 = "FFeF"
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self.rectangularWall(y, h, "FFeF", callback=[self.yHoles, ])
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if self.closedtop:
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self.rectangularWall(x, h, "Ffef", callback=[self.xHoles, ], move="left up")
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e1 = "FfFf"
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e2 = "FFFF"
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self.rectangularWall(x, h, e1, callback=[self.xHoles, None, self.gripHole], move="right")
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self.rectangularWall(y, h, e2, callback=[self.yHoles, ], move="up")
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self.rectangularWall(y, h, e2, callback=[self.yHoles, ])
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self.rectangularWall(x, h, e1, callback=[self.xHoles, ], move="left up")
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# floor
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# floor
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self.rectangularWall(x, y, "ffff", callback=[self.xSlots, self.ySlots],move="right")
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self.rectangularWall(x, y, "ffff", callback=[
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self.xSlots, self.ySlots],move="right")
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if self.closedtop:
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if sameh:
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self.rectangularWall(x, y, "ffff", callback=[
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self.xSlots, self.ySlots], move="right")
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else:
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self.rectangularWall(x, y, "ffff", move="right")
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# Inner walls
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# Inner walls
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for i in range(len(self.sx) - 1):
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for i in range(len(self.sx) - 1):
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e = [edges.SlottedEdge(self, self.sy, "f", slots=0.5 * hi), "f", "e", "f"]
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e = [edges.SlottedEdge(self, self.sy, "f", slots=0.5 * hi),
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"f", "e", "f"]
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if self.closedtop and sameh:
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e = [edges.SlottedEdge(self, self.sy, "f", slots=0.5 * hi),"f",
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edges.SlottedEdge(self, self.sy[::-1], "f"), "f"]
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self.rectangularWall(y, hi, e, move="up")
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self.rectangularWall(y, hi, e, move="up")
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for i in range(len(self.sy) - 1):
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for i in range(len(self.sy) - 1):
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e = [edges.SlottedEdge(self, self.sx, "f"), "f",
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e = [edges.SlottedEdge(self, self.sx, "f"), "f",
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edges.SlottedEdge(self, self.sx[::-1], "e", slots=0.5 * hi), "f"]
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edges.SlottedEdge(self, self.sx[::-1], "e", slots=0.5 * hi), "f"]
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if self.closedtop and sameh:
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e = [edges.SlottedEdge(self, self.sx, "f"), "f",
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edges.SlottedEdge(self, self.sx[::-1], "f", slots=0.5 * hi), "f"]
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self.rectangularWall(x, hi, e, move="up")
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self.rectangularWall(x, hi, e, move="up")
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self.close()
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self.close()
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