FlexBox3: Use .move()
Use .edgeCorner() instead of own implementation
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@ -41,17 +41,12 @@ class FlexBox3(Boxes):
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"--c", action="store", type=float, default=1.0,
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dest="d", help="clearance of the lid")
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def rectangleCorner(self, edge1=None, edge2=None):
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edge1 = self.edges.get(edge1, edge1)
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edge2 = self.edges.get(edge2, edge2)
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if edge2:
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self.edge(edge2.startwidth())
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self.corner(90)
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if edge1:
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self.edge(edge1.endwidth())
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def flexBoxSide(self, x, y, r, callback=None, move=None):
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t = self.thickness
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if self.move(x+2*t, y+t, move, True):
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return
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@restore
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def flexBoxSide(self, x, y, r, callback=None):
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self.moveTo(t, t)
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self.cc(callback, 0)
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self.edges["f"](x)
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self.corner(90, 0)
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@ -65,17 +60,28 @@ class FlexBox3(Boxes):
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self.edges["f"](y)
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self.corner(90)
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def surroundingWall(self):
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self.move(x+2*t, y+t, move)
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def surroundingWall(self, move=None):
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x, y, z, r, d = self.x, self.y, self.z, self.radius, self.d
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t = self.thickness
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tw = x + y - 2*r + self.c4 + 2*t + d
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th = z + 4*t + 2*d
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if self.move(tw, th, move, True):
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return
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self.moveTo(t, d + t)
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self.edges["F"](y - r, False)
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self.edges["X"](self.c4, z + 2 * self.thickness)
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self.edges["X"](self.c4, z + 2 * t)
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self.corner(-90)
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self.edge(d)
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self.corner(90)
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self.edges["f"](x - r + d)
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self.corner(90)
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self.edges["f"](z + 2 * self.thickness + 2 * d)
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self.edges["f"](z + 2 * t + 2 * d)
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self.corner(90)
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self.edges["f"](x - r + d)
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self.corner(90)
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@ -84,37 +90,46 @@ class FlexBox3(Boxes):
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self.edge(self.c4)
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self.edges["F"](y - r)
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self.corner(90)
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self.edge(self.thickness)
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self.edge(t)
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self.edges["f"](z)
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self.edge(self.thickness)
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self.edge(t)
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self.corner(90)
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@restore
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def lidSide(self):
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self.move(tw, th, move)
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def lidSide(self, move=None):
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x, y, z, r, d, h = self.x, self.y, self.z, self.radius, self.d, self.h
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t = self.thickness
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r2 = r + t if r + t <= h + t else h + t
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self.moveTo(self.thickness, 0)
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if r < h:
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r2 = r + t
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base_l = x + 2 * t
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if self.move(h+t, base_l+t, move, True):
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return
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self.edge(h + self.thickness - r2)
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self.corner(90, r2)
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self.edge(r - r2 + 2 * t)
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base_l = x + 2 * t
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else:
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a = math.acos((r-h)/(r+t))
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ang = math.degrees(a)
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base_l = x + (r+t) * math.sin(a) - r
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if self.move(h+t, base_l+t, move, True):
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return
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self.corner(90-ang)
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self.corner(ang, r+t)
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self.edges["F"](x - r)
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self.rectangleCorner("F", "f")
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self.edgeCorner("F", "f")
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self.edges["g"](h)
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self.rectangleCorner("f", "e")
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self.edgeCorner("f", "e")
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self.edge(base_l)
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self.corner(90)
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self.move(h+t, base_l+t, move)
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def render(self):
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if self.outside:
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self.x = self.adjustSize(self.x)
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@ -137,25 +152,18 @@ class FlexBox3(Boxes):
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space=1., surroundingspaces=1)
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s.edgeObjects(self, "gGH")
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self.moveTo(2 * self.thickness, self.thickness + 2 * d)
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self.ctx.save()
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self.surroundingWall()
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self.moveTo(x + y - 2 * r + self.c4 + 2 * self.thickness, -2 * d - self.thickness)
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self.surroundingWall(move="right")
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self.rectangularWall(x, z, edges="FFFF", move="right")
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self.rectangularWall(h, z + 2 * (d + self.thickness), edges="GeGF", move="right")
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self.lidSide()
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self.moveTo(2 * h + 5 * self.thickness, 0)
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self.ctx.scale(-1, 1)
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self.lidSide()
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self.lidSide(move="right")
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self.lidSide(move="mirror right")
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self.ctx.restore()
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self.moveTo(0, z + 4 * self.thickness + 2 * d)
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self.flexBoxSide(x, y, r)
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self.moveTo(2 * x + 3 * self.thickness, 2 * d)
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self.ctx.scale(-1, 1)
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self.flexBoxSide(x, y, r)
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self.ctx.scale(-1, 1)
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self.moveTo(2 * self.thickness, -self.thickness)
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self.surroundingWall(move="up only")
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self.flexBoxSide(x, y, r, move="right")
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self.flexBoxSide(x, y, r, move="mirror right")
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self.rectangularWall(z, y, edges="fFeF")
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self.close()
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