Generator for keypads with mechanical switches

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Stefan Schwarz 2020-03-03 23:12:47 +01:00 committed by Florian Festi
parent 0178a853c3
commit 3a14e1796b
2 changed files with 126 additions and 0 deletions

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boxes/generators/keypad.py Normal file
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"""Generator for keypads with mechanical switches."""
from copy import deepcopy
from boxes import Boxes
from boxes.edges import FingerJointSettings
class Keypad(Boxes):
"""Generator for keypads with mechanical switches."""
ui_group = 'Box'
btn_size = 15.6
triangle = 25.
def __init__(self):
super().__init__()
self.argparser.add_argument(
'--h', action='store', type=int, default=30,
help='height of the box'
)
self.argparser.add_argument(
'--btn_x', action='store', type=int, default=3,
help='number of buttons in x-row'
)
self.argparser.add_argument(
'--btn_y', action='store', type=int, default=4,
help='number of buttons in x-row'
)
self.argparser.add_argument(
'--top_thickness', action='store', type=float, default=1.5,
help='thickness of the top layer, cherry needs 1.5mm or smaller'
)
self.addSettingsArgs(FingerJointSettings, surroundingspaces=1)
def _get_x_y(self):
"""Gets the keypad's size based on the number of buttons."""
x = self.btn_x * (self.btn_size) + (self.btn_x - 1) * 4 + 20
y = self.btn_y * (self.btn_size) + (self.btn_y - 1) * 4 + 20
return x, y
def render(self):
"""Renders the keypad."""
# deeper edge for top to add multiple layers
deep_edge = deepcopy(self.edges['f'].settings)
deep_edge.thickness = self.thickness + self.top_thickness
deep_edge.edgeObjects(self, 'gGH', True)
d1, d2 = 2., 3.
x, y = self._get_x_y()
h = self.h
# box sides
self.rectangularWall(x, h, "GFEF", callback=[self.wallx_cb], move="right")
self.rectangularWall(y, h, "GfEf", callback=[self.wally_cb], move="up")
self.rectangularWall(y, h, "GfEf", callback=[self.wally_cb])
self.rectangularWall(x, h, "GFEF", callback=[self.wallx_cb], move="left up")
# electronics box lid
self.rectangularWall(x, y, "FFFF", move="right")
# keypad lids
self.rectangularWall(x, y, "ffff", callback=[self.support_hole], move="up")
self.rectangularWall(x, y, "ffff", callback=[self.key_hole])
# screwable
tr = self.triangle
trh = tr / 3
self.rectangularWall(
x, y,
callback=[lambda: self.hole(trh, trh, d=d2)] * 4,
move='left up'
)
self.rectangularTriangle(
tr, tr, "ffe", num=4,
callback=[None, lambda: self.hole(trh, trh, d=d1)]
)
def support_hole(self):
"""Callback for the key stabelizers."""
# draw clock wise to work with burn correction
btn = [11.6, (-90, 2)] * 4
s = self.btn_size
self.moveTo(10, 10)
for _ in range(self.btn_y):
for _ in range(self.btn_x):
self.moveTo(0, 2, 90)
self.polyline(*btn)
self.moveTo(0, 0, 270)
self.moveTo(s + 4, -2)
self.moveTo(self.btn_x * (s + 4) * -1, s + 4)
def key_hole(self):
"""Callback for the key holes."""
# draw clock wise to work with burn correction
btn_half_side = [0.98, 90, 0.81, -90, 3.5, -90, 0.81, 90, 2.505]
btn_full_side = [*btn_half_side, 0, *btn_half_side[::-1]]
btn = [*btn_full_side, -90] * 4
s = self.btn_size
self.moveTo(10, 10)
for _ in range(self.btn_y):
for _ in range(self.btn_x):
self.moveTo(0.81, 0.81, 90)
self.polyline(*btn)
self.moveTo(0, 0, 270)
self.moveTo(-0.81, -0.81)
self.moveTo(s + 4)
self.moveTo(self.btn_x * (s + 4) * -1, s + 4)
# stolen form electronics-box
def wallx_cb(self):
"""Callback for triangle holes on x-side."""
x, _ = self._get_x_y()
t = self.thickness
self.fingerHolesAt(0, self.h - 1.5 * t, self.triangle, 0)
self.fingerHolesAt(x, self.h - 1.5 * t, self.triangle, 180)
# stolen form electronics-box
def wally_cb(self):
"""Callback for triangle holes on y-side."""
_, y = self._get_x_y()
t = self.thickness
self.fingerHolesAt(0, self.h - 1.5 * t, self.triangle, 0)
self.fingerHolesAt(y, self.h - 1.5 * t, self.triangle, 180)

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