Extend PaintStorage to make stackable drawers
Add an extra argument --drawer that changes it to a simple drawer Co-authored-by: Florian Festi<florian@festi.info> Resolves: #315
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@ -16,8 +16,9 @@
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from boxes import Boxes, edges, boolarg
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class PaintStorage(Boxes):
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"""Stackable paint storage"""
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"""Stackable storage for hobby paint or other things"""
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webinterface = True
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ui_group = "Shelf" # see ./__init__.py for names
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@ -42,6 +43,9 @@ class PaintStorage(Boxes):
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self.argparser.add_argument(
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"--hexpattern", action="store", type=boolarg, default=False,
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help="Use hexagonal arrangement for the holes instead of orthogonal")
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self.argparser.add_argument(
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"--drawer", action="store", type=boolarg, default=False,
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help="Create a stackable drawer instead")
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def paintholes(self):
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"Place holes for the paintcans evenly"
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@ -70,13 +74,11 @@ class PaintStorage(Boxes):
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j * (self.candiameter+spacing_x) + (self.candiameter+spacing_x)/2,
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self.candiameter/2)
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def render(self):
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# adjust to the variables you want in the local scope
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x, y = self.x, self.y
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t = self.thickness
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stack = self.edges['s'].settings
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h = self.canheight - stack.height - stack.holedistance + t
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@ -84,21 +86,50 @@ class PaintStorage(Boxes):
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hh = h/4.
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hr = min(hx, hh) / 2
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# render your parts here
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self.rectangularWall(h, x, "eseS", callback=[
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lambda: self.rectangularHole(h/3, x/2., hh, hx, r=hr),
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lambda: self.fingerHolesAt(0, self.canheight/3, x, 0)],
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move="right")
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self.rectangularWall(y, x, "efef",
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move="right")
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if not self.drawer:
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wall_keys = "EsES"
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wall_callbacks = [
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lambda: self.rectangularHole(h / 3, (x / 2.0) - t, hh, hx, r=hr),
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lambda: self.fingerHolesAt(0, self.canheight / 3, x, 0),
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]
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bottom_keys = "EfEf"
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else:
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wall_keys = "FsFS"
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wall_callbacks = [
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lambda: self.rectangularHole(h / 3, (x / 2.0) - t, hh, hx, r=hr)
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]
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bottom_keys = "FfFf"
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self.rectangularWall(0.8*stack.height+stack.holedistance, x, "eeee",
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move="up")
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self.rectangularWall(0.8*stack.height+stack.holedistance, x, "eeee",
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move="")
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self.rectangularWall(y, x, "efef", callback=[self.paintholes],
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move="left")
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self.rectangularWall(h, x, "eseS", callback=[
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lambda: self.rectangularHole(h/3, x/2., hh, hx, r=hr),
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lambda: self.fingerHolesAt(0, self.canheight/3, x, 0)],
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move="left")
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# Walls
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self.rectangularWall(
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h, x - 2 * t, wall_keys,
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ignore_widths=[1, 2, 5, 6],
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callback=wall_callbacks, move="up",
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)
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self.rectangularWall(
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h, x - 2 * t, wall_keys,
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ignore_widths=[1, 2, 5, 6],
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callback=wall_callbacks, move="right"
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)
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# Plates
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self.rectangularWall(
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0.8 * stack.height + stack.holedistance, x, "eeee", move=""
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)
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self.rectangularWall(
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0.8 * stack.height + stack.holedistance, x, "eeee", move="down right"
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)
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# Bottom
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self.rectangularWall(
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y, x-2*t, bottom_keys, ignore_widths=[1, 2, 5, 6], move="up"
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)
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if not self.drawer:
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# Top
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self.rectangularWall(y, x, "efef", callback=[self.paintholes], move="up")
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else:
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# Sides
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self.rectangularWall(y, h, "efff", move="up")
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self.rectangularWall(y, h, "efff", move="up")
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