Fix spring hole offsets by burn in LidSideRight/Left
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@ -1552,11 +1552,11 @@ class LidSideRight(BaseEdge):
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pinl, 90, edge_width, 90, pinl+t-s]
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holex = 0.6 * t
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holey = -0.5*t
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holey = -0.5*t + self.burn
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if self.rightside:
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p = list(reversed(p))
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holex = length - holex
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holey = edge_width + 0.5*t
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holey = edge_width + 0.5*t + self.burn
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if spring:
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self.rectangularHole(holex, holey, 0.4*t, t+2*s)
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