UniversalBox: Add alternative "lid" for f and F top_edges:
A rim leaving the box open
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@ -34,9 +34,27 @@ class UniversalBox(_TopEdge, _ChestLid):
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help="additional lid")
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help="additional lid")
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self.angle = 0
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self.angle = 0
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def top_hole(self, x, y, top_edge):
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t = self.thickness
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if top_edge == "f":
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edge = self.edges["F"]
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self.moveTo(2*t+self.burn, 2*t, 90)
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elif top_edge == "F":
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edge = self.edges["f"]
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self.moveTo(t+self.burn, 2*t, 90)
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else:
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raise ValueError("Only f and F supported")
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for l in (y, x, y, x):
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edge(l)
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if top_edge == "F": self.edge(t)
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self.corner(-90)
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if top_edge == "F": self.edge(t)
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def render(self):
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def render(self):
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x, y, h = self.x, self.y, self.h
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x, y, h = self.x, self.y, self.h
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t = self.thickness
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self.open()
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self.open()
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@ -62,6 +80,11 @@ class UniversalBox(_TopEdge, _ChestLid):
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self.rectangularWall(x, y, "ffff", bedBolts=[d2, d3, d2, d3], move="right")
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self.rectangularWall(x, y, "ffff", bedBolts=[d2, d3, d2, d3], move="right")
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if self.drawLid(x, y, self.top_edge, [d2, d3]):
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if self.drawLid(x, y, self.top_edge, [d2, d3]):
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self.rectangularWall(x, y, "ffff", move="left only")
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self.rectangularWall(x, y, "ffff", move="left only")
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if self.top_edge in "fF":
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self.ctx.set_source_rgb(1., 0, 0)
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self.rectangularWall(x+4*t, y+4*t, callback=[
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lambda:self.top_hole(x, y, self.top_edge)], move="right")
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self.ctx.set_source_rgb(0, 0, 0)
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self.drawAddOnLid(x, y, self.lid)
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self.drawAddOnLid(x, y, self.lid)
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self.close()
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self.close()
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