DisplayShelf: Turn num_of_dividers into sx param
to allow arbitrary sections and not only equal divisions
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@ -35,7 +35,6 @@ class DisplayShelf(Boxes):
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include_back: bool
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slope_top: bool
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outside: bool
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num_of_dividers: int
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divider_wall_height: float
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def __init__(self) -> None:
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@ -43,7 +42,7 @@ class DisplayShelf(Boxes):
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self.addSettingsArgs(edges.FingerJointSettings)
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self.buildArgParser(x=400, y=100, h=300, outside=True)
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self.buildArgParser(sx="400", y=100, h=300, outside=True)
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self.argparser.add_argument(
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"--num", action="store", type=int, default=3,
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help="number of shelves")
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@ -59,10 +58,6 @@ class DisplayShelf(Boxes):
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self.argparser.add_argument(
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"--slope_top", action="store", type=boolarg, default=False,
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help="Slope the sides and the top by front wall height")
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self.argparser.add_argument(
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"--num_of_dividers", action="store", type=int, default=0,
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help="number of dividers")
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self.argparser.add_argument(
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"--divider_wall_height", action="store", type=float, default=20.0,
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help="height of divider walls")
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@ -112,21 +107,21 @@ class DisplayShelf(Boxes):
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self.rectangularWall(width, height, edges, callback=[self.generate_finger_holes], move="up", label="right side")
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def generate_shelve_finger_holes(self):
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if self.num_of_dividers <= 0:
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return
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trays = self.num_of_dividers + 1
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for i in range(1, trays):
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self.fingerHolesAt((self.x / trays) * i, 0, self.sl, 90)
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t = self.thickness
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pos_x = -0.5 * t
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for x in self.sx[:-1]:
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pos_x += x + t
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self.fingerHolesAt(pos_x, 0, self.sl, 90)
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def generate_front_lip_finger_holes(self):
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if self.num_of_dividers <= 0:
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return
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trays = self.num_of_dividers + 1
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t = self.thickness
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height = self.front_wall_height
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if self.divider_wall_height < height:
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height = self.divider_wall_height
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for i in range(1, trays):
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self.fingerHolesAt((self.x / trays) * i, 0, height, 90)
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pos_x = -0.5 * t
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for x in self.sx[:-1]:
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pos_x += x + t
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self.fingerHolesAt(pos_x, 0, height, 90)
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def generate_shelves(self):
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if self.front_wall_height:
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@ -171,20 +166,21 @@ class DisplayShelf(Boxes):
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]
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for i in range(self.num):
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for j in range(self.num_of_dividers):
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for j in range(len(self.sx) -1):
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self.rectangularWall(self.sl, self.divider_wall_height, edges_, move="up", label=f"divider {j + 1} for shelf {i + 1}")
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def render(self):
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# adjust to the variables you want in the local scope
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x, y, h = self.x, self.y, self.h
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sx, y, h = self.sx, self.y, self.h
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front = self.front_wall_height
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thickness = self.thickness
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if self.outside:
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self.x = x = self.adjustSize(x)
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self.sx = sx = self.adjustSize(sx)
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if self.include_back:
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self.y = y = self.adjustSize(y, False)
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self.x = x = sum(sx) + thickness * (len(sx) - 1)
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self.radians = a = math.radians(self.angle)
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self.sl = (y - (thickness * (math.cos(a) + abs(math.sin(a)))) - max(0, math.sin(a) * front)) / math.cos(a)
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@ -195,9 +191,7 @@ class DisplayShelf(Boxes):
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self.generate_rectangular_sides(y, h)
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self.generate_shelves()
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if self.num_of_dividers > 0:
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self.generate_dividers()
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self.generate_dividers()
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if self.include_back:
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self.rectangularWall(x, h, "eFeF", label="back wall", move="up")
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