FlexBox4: Modernize a bit and use .move()
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@ -1,5 +1,5 @@
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#!/usr/bin/env python3
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#!/usr/bin/env python3
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# Copyright (C) 2013-2014 Florian Festi
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# Copyright (C) 2013-2018 Florian Festi
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#
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#
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# This program is free software: you can redistribute it and/or modify
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# it under the terms of the GNU General Public License as published by
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@ -32,8 +32,14 @@ class FlexBox4(Boxes):
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"--radius", action="store", type=float, default=15,
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"--radius", action="store", type=float, default=15,
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help="Radius of the corners in mm")
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help="Radius of the corners in mm")
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@restore
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def flexBoxSide(self, x, y, r, callback=None, move=None):
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def flexBoxSide(self, x, y, r, callback=None):
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t = self.thickness
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if self.move(x+2*t, y+t, move, True):
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return
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self.moveTo(t, t)
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self.cc(callback, 0)
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self.cc(callback, 0)
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self.edges["f"](x)
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self.edges["f"](x)
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self.corner(90, 0)
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self.corner(90, 0)
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@ -48,27 +54,38 @@ class FlexBox4(Boxes):
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self.cc(callback, 4)
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self.cc(callback, 4)
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self.latch(self.latchsize)
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self.latch(self.latchsize)
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self.corner(90)
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self.corner(90)
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self.ctx.stroke()
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def surroundingWall(self):
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self.move(x+2*t, y+t, move)
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def surroundingWall(self, move=None):
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x, y, h, r = self.x, self.y, self.h, self.radius
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x, y, h, r = self.x, self.y, self.h, self.radius
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c4 = self.c4
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t = self.thickness
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t = self.thickness
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tw, th = 2*c4 + 2*y + x - 4*r + 2*t, h + 2.5*t
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if self.move(tw, th, move, True):
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return
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self.moveTo(t, 0.25*t)
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self.edges["F"](y - r, False)
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self.edges["F"](y - r, False)
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if (x - 2 * r < self.thickness):
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if (x - 2 * r < self.thickness):
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self.edges["X"](2 * self.c4 + x - 2 * r, h + 2 * self.thickness)
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self.edges["X"](2 * c4 + x - 2 * r, h + 2 * self.thickness)
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else:
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else:
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self.edges["X"](self.c4, h + 2 * self.thickness)
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self.edges["X"](c4, h + 2 * self.thickness)
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self.edge(x - 2 * r)
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self.edge(x - 2 * r)
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self.edges["X"](self.c4, h + 2 * self.thickness)
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self.edges["X"](c4, h + 2 * self.thickness)
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self.edge(y - r - self.latchsize)
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self.edge(y - r - self.latchsize)
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self.latch(self.latchsize+t, False)
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self.latch(self.latchsize+t, False)
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self.edge(h + 2 * self.thickness)
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self.edge(h + 2 * self.thickness)
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self.latch(self.latchsize+t, False, True)
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self.latch(self.latchsize+t, False, True)
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self.edge(y - r - self.latchsize)
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self.edge(y - r - self.latchsize)
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self.edge(self.c4)
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self.edge(c4)
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self.edge(x - 2 * r)
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self.edge(x - 2 * r)
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self.edge(self.c4)
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self.edge(c4)
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self.edges["F"](y - r)
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self.edges["F"](y - r)
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self.corner(90)
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self.corner(90)
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self.edge(self.thickness)
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self.edge(self.thickness)
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@ -77,6 +94,8 @@ class FlexBox4(Boxes):
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self.corner(90)
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self.corner(90)
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self.ctx.stroke()
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self.ctx.stroke()
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self.move(tw, th, move)
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def render(self):
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def render(self):
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if self.outside:
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if self.outside:
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self.x = self.adjustSize(self.x)
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self.x = self.adjustSize(self.x)
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@ -91,20 +110,11 @@ class FlexBox4(Boxes):
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self.open()
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self.open()
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self.fingerJointSettings = (4, 4)
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self.surroundingWall(move="up")
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self.flexBoxSide(self.x, self.y, self.radius, move="right")
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self.moveTo(2 * self.thickness, self.thickness)
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self.flexBoxSide(self.x, self.y, self.radius, move="mirror right")
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self.ctx.save()
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self.surroundingWall()
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self.ctx.restore()
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self.moveTo(0, self.h + 4 * self.thickness)
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self.flexBoxSide(self.x, self.y, self.radius)
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self.moveTo(2 * self.x + 3 * self.thickness, 0)
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self.ctx.scale(-1, 1)
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self.flexBoxSide(self.x, self.y, self.radius)
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self.ctx.scale(-1, 1)
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self.moveTo(2 * self.thickness, -self.thickness)
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self.rectangularWall(self.x, self.h, edges="FeFF")
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self.rectangularWall(self.x, self.h, edges="FeFF")
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self.close()
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self.close()
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