SlatwallTypeTray: Remove unused code carried over from TypeTray

This commit is contained in:
Florian Festi 2019-09-01 15:30:38 +02:00
parent 2b0bdde145
commit 5c0cc4d732
1 changed files with 4 additions and 13 deletions

View File

@ -93,16 +93,13 @@ class SlatwallTypeTray(_TopEdge):
# outer walls # outer walls
t1, t2, t3, t4 = "eeee" #self.topEdges(self.top_edge)
self.closedtop = False # self.top_edge in "fF"
# x sides # x sides
self.ctx.save() self.ctx.save()
# outer walls # outer walls
self.rectangularWall(x, h, [b, "f", t1, "f"], callback=[self.xHoles], move="up") self.rectangularWall(x, h, [b, "f", "e", "f"], callback=[self.xHoles], move="up")
self.rectangularWall(x, h+bh, [b, "C", t3, "c"], callback=[self.mirrorX(self.xHoles, x), ], move="up") self.rectangularWall(x, h+bh, [b, "C", "e", "c"], callback=[self.mirrorX(self.xHoles, x), ], move="up")
# floor # floor
if b != "e": if b != "e":
@ -116,27 +113,21 @@ class SlatwallTypeTray(_TopEdge):
for i in range(len(self.sy) - 1): for i in range(len(self.sy) - 1):
e = [edges.SlottedEdge(self, self.sx, be), "f", e = [edges.SlottedEdge(self, self.sx, be), "f",
edges.SlottedEdge(self, self.sx[::-1], "e", slots=0.5 * hi), "f"] edges.SlottedEdge(self, self.sx[::-1], "e", slots=0.5 * hi), "f"]
if self.closedtop and sameh:
e = [edges.SlottedEdge(self, self.sx, be), "f",
edges.SlottedEdge(self, self.sx[::-1], "f", slots=0.5 * hi), "f"]
self.rectangularWall(x, hi, e, move="up") self.rectangularWall(x, hi, e, move="up")
# y walls # y walls
# outer walls # outer walls
self.trapezoidSideWall(y, h, h+bh, [b, "B", t2, "h"], radius=self.radius, callback=[self.yHoles, ], move="up") self.trapezoidSideWall(y, h, h+bh, [b, "B", "e", "h"], radius=self.radius, callback=[self.yHoles, ], move="up")
self.moveTo(0, 8) self.moveTo(0, 8)
self.trapezoidSideWall(y, h+bh, h, [b, "h", t4, "b"], radius=self.radius, callback=[self.mirrorX(self.yHoles, y), ], move="up") self.trapezoidSideWall(y, h+bh, h, [b, "h", "e", "b"], radius=self.radius, callback=[self.mirrorX(self.yHoles, y), ], move="up")
self.moveTo(0, 8) self.moveTo(0, 8)
# inner walls # inner walls
for i in range(len(self.sx) - 1): for i in range(len(self.sx) - 1):
e = [edges.SlottedEdge(self, self.sy, be, slots=0.5 * hi), e = [edges.SlottedEdge(self, self.sy, be, slots=0.5 * hi),
"f", "e", "f"] "f", "e", "f"]
if self.closedtop and sameh:
e = [edges.SlottedEdge(self, self.sy, be, slots=0.5 * hi),"f",
edges.SlottedEdge(self, self.sy[::-1], "f"), "f"]
self.rectangularWall(y, hi, e, move="up") self.rectangularWall(y, hi, e, move="up")