box2: Add chest like lid

This commit is contained in:
Florian Festi 2016-04-19 21:02:56 +02:00
parent 3c5b3147f4
commit 6299e5202d
1 changed files with 67 additions and 1 deletions

View File

@ -24,19 +24,78 @@ class Box(Boxes):
def __init__(self):
Boxes.__init__(self)
self.buildArgParser("top_edge", "bottom_edge", "x", "y", "h")
self.argparser.add_argument(
"--chestlid", action="store", type=bool, default=False,
help="add chest lid (needs hinges)")
self.angle = 0
self.argparser.set_defaults(
fingerjointfinger=3.0,
fingerjointspace=3.0
)
def getR(self):
x, y, h, angle = self.x, self.y, self.h, self.angle
t = self.thickness
d = x - 2*math.sin(math.radians(angle)) * (3*t)
r = d / 2.0 / math.cos(math.radians(angle))
return r
def side(self, move=""):
x, y, h, angle = self.x, self.y, self.h, self.angle
t = self.thickness
r = self.getR()
if self.move(x+3*t, 0.5*x+5*t, move, True):
return
self.ctx.save()
self.moveTo(1.5*t, t)
self.edge(x)
self.corner(90+angle)
self.edges["g"](3*t)
self.corner(180-2*angle, r)
self.edges["g"](3*t)
self.corner(90+angle)
self.ctx.restore()
self.move(x+3*t, 0.5*x+5*t, move, False)
def top(self):
x, y, h = self.x, self.y, self.h
t = self.thickness
angle = 30
l = math.radians(180-2*angle) * self.getR()
self.edges["G"](3*t)
self.edges["X"](l, y+2*t)
self.edges["G"](3*t)
self.corner(90)
self.edge(y+2*t)
self.corner(90)
self.edges["G"](3*t)
self.edge(l)
self.edges["G"](3*t)
self.corner(90)
self.edge(y+2*t)
self.corner(90)
def render(self):
x, y, h = self.x, self.y, self.h
self.open()
# generate g,G finger joints with default settings
s = edges.FingerJointSettings(self.thickness)
g = edges.FingerJointEdge(self, s)
g.char = 'g'
self.addPart(g)
G = edges.FingerJointEdgeCounterPart(self, s)
G.char = 'G'
self.addPart(G)
b = self.edges.get(self.bottom_edge, self.edges["F"])
t = self.edges.get(self.top_edge, self.edges["e"])
d2 = Bolts(2)
d3 = Bolts(3)
@ -55,6 +114,13 @@ class Box(Boxes):
self.rectangularWall(x, y, "ffff", bedBolts=[d2, d3, d2, d3], move="right")
if self.top_edge == "c":
self.rectangularWall(x, y, "CCCC", bedBolts=[d2, d3, d2, d3], move="up")
else:
self.rectangularWall(x, y, "CCCC", bedBolts=[d2, d3, d2, d3], move="up only")
if self.chestlid:
self.side()
self.side(move="left up")
self.top()
self.close()