Create generator for wall mounted (spice) rack
This commit is contained in:
parent
63ff58544d
commit
6b6dea2611
|
@ -0,0 +1,87 @@
|
|||
#!/usr/bin/env python3
|
||||
# Copyright (C) 2013-2023 Florian Festi
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
from boxes import *
|
||||
from functools import partial
|
||||
|
||||
|
||||
class WallRack(Boxes):
|
||||
"""Rack spices or other things to be mounted on a wall"""
|
||||
|
||||
ui_group = "Shelf"
|
||||
|
||||
def __init__(self):
|
||||
Boxes.__init__(self)
|
||||
|
||||
self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=1.0)
|
||||
|
||||
self.buildArgParser(x=200, y=50, sh="100*3", outside=False)
|
||||
self.argparser.add_argument(
|
||||
"--top_edge", action="store",
|
||||
type=ArgparseEdgeType("eEGy"), choices=list("eEGy"),
|
||||
default="e", help="edge type for top edge")
|
||||
self.argparser.add_argument("--full_height_top", type=boolarg, default=True, help="Add full height of topmost rack to the back panel")
|
||||
self.argparser.add_argument(
|
||||
"--wall_height", action="store", type=float, default=20.0,
|
||||
help="height of walls")
|
||||
self.argparser.add_argument(
|
||||
"--back_height", action="store", type=float, default=1.5,
|
||||
help="height of the back as fraction of the front height")
|
||||
self.argparser.add_argument(
|
||||
"--flat_bottom", type=boolarg, default=False, help="Make bottom Flat, so that the rack can also stand")
|
||||
self.argparser.add_argument(
|
||||
"--vertical_edges", action="store", type=str,
|
||||
default="finger joints",
|
||||
choices=("finger joints", "finger holes"),
|
||||
help="connections used for the vertical edges")
|
||||
|
||||
def generate_shelves(self, x, y, front_height, back_height):
|
||||
for i in range(len(self.sh)):
|
||||
self.rectangularWall(x, y, "ffff", move="up", label=f"shelf {i+1}")
|
||||
self.rectangularWall(x, front_height, "Ffef", move="up", label=f"front lip {i+1}")
|
||||
self.trapezoidWall(y, front_height, back_height, "FfeF", move="right", label=f"right lip {i+1}")
|
||||
self.trapezoidWall(y, front_height, back_height, "FfeF", move="up", label=f"left lip {i+1}")
|
||||
self.move(y + self.thickness*2, back_height, "left", before=True)
|
||||
|
||||
#Generate finger holes for back part
|
||||
def generate_finger_holes(self, x, back_height):
|
||||
t = self.thickness
|
||||
offset = -self.sh[0] + (0 if self.flat_bottom else t)
|
||||
for i in self.sh:
|
||||
offset += i
|
||||
pos_y = offset
|
||||
self.fingerHolesAt(t*0.5, pos_y, x, 0)
|
||||
pos_y += t*0.5
|
||||
self.fingerHolesAt(0, pos_y, back_height, 90)
|
||||
self.fingerHolesAt(x+t, pos_y, back_height, 90)
|
||||
|
||||
def render(self):
|
||||
x, y, front_height = self.x, self.y, self.wall_height
|
||||
back_height = front_height * self.back_height
|
||||
if self.outside:
|
||||
x = self.adjustSize(x)
|
||||
y = self.adjustSize(y)
|
||||
front_height = self.adjustSize(front_height)
|
||||
back_height = self.adjustSize(back_height)
|
||||
|
||||
if self.full_height_top:
|
||||
total_height = sum(self.sh)
|
||||
else:
|
||||
total_height = sum(self.sh[:-1]) + back_height
|
||||
|
||||
self.rectangularWall(x+self.thickness, total_height, "EE" + self.top_edge + "E",
|
||||
callback=[partial(self.generate_finger_holes, x, back_height)], label="back wall", move="right")
|
||||
self.generate_shelves(x, y, front_height, back_height)
|
Loading…
Reference in New Issue