New generator DividerTray

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Guillaume Collic 2019-08-03 19:06:23 +02:00 committed by Florian Festi
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
# Copyright (C) 2013-2014 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import Boxes, edges, boolarg
import math
class DividerTray(Boxes):
"""Divider tray - rows and dividers"""
ui_group = "Tray"
def __init__(self):
Boxes.__init__(self)
self.buildArgParser("sx", "sy", "h", "outside")
self.argparser.add_argument(
"--slot_depth", type=float, default=20, help="depth of the slot in mm"
)
self.argparser.add_argument(
"--slot_angle",
type=float,
default=0,
help="angle at which slots are generated, in degrees. 0° is vertical.",
)
self.argparser.add_argument(
"--slot_radius",
type=float,
default=2,
help="radius of the slot entrance in mm",
)
self.argparser.add_argument(
"--slot_extra_slack",
type=float,
default=0.2,
help="extra slack (in addition to thickness and kerf) for slot width to help insert dividers",
)
self.argparser.add_argument(
"--divider_bottom_margin",
type=float,
default=0,
help="margin between box's bottom and divider's",
)
self.argparser.add_argument(
"--divider_upper_notch_radius",
type=float,
default=1,
help="divider's notch's upper radius",
)
self.argparser.add_argument(
"--divider_lower_notch_radius",
type=float,
default=8,
help="divider's notch's lower radius",
)
self.argparser.add_argument(
"--divider_notch_depth",
type=float,
default=15,
help="divider's notch's depth",
)
self.argparser.add_argument(
"--left_wall",
type=boolarg,
default=True,
help="generate wall on the left side",
)
self.argparser.add_argument(
"--right_wall",
type=boolarg,
default=True,
help="generate wall on the right side",
)
def render(self):
side_walls_number = len(self.sx) - 1 + sum([self.left_wall, self.right_wall])
assert (
side_walls_number > 0
), "You need at least one side wall to generate this tray"
slot_descriptions = self.generate_slot_descriptions(self.sy)
if self.outside:
self.sx = self.adjustSize(self.sx, self.left_wall, self.right_wall)
side_wall_target_length = sum(self.sy) - 2 * self.thickness
slot_descriptions.adjust_to_target_length(side_wall_target_length)
else:
# If the parameter 'h' is the inner height of the content itself,
# then the actual tray height needs to be adjusted with the angle
self.h = self.h * math.cos(math.radians(self.slot_angle))
self.ctx.save()
# Facing walls (outer) with finger holes to support side walls
facing_wall_length = sum(self.sx) + self.thickness * (len(self.sx) - 1)
side_edge = lambda with_wall: "F" if with_wall else "e"
for _ in range(2):
self.rectangularWall(
facing_wall_length,
self.h,
["e", side_edge(self.right_wall), "e", side_edge(self.left_wall)],
callback=[self.generate_finger_holes],
move="up",
)
# Side walls (outer & inner) with slots to support dividers
side_wall_length = slot_descriptions.total_length()
for _ in range(side_walls_number):
se = DividerSlotsEdge(self, slot_descriptions.descriptions)
self.rectangularWall(
side_wall_length, self.h, ["e", "f", se, "f"], move="up"
)
# Switch to right side of the file
self.ctx.restore()
self.rectangularWall(
max(facing_wall_length, side_wall_length), self.h, "ffff", move="right only"
)
# Dividers
divider_height = (
# h, with angle adjustement
self.h / math.cos(math.radians(self.slot_angle))
# removing what exceeds in the width of the divider
- self.thickness * math.tan(math.radians(self.slot_angle))
# with margin
- self.divider_bottom_margin
)
for i, length in enumerate(self.sx):
is_first_wall = i == 0
is_last_wall = i == len(self.sx) - 1
self.generate_divider(
length,
divider_height,
"up",
only_one_wall=(is_first_wall and not self.left_wall)
or (is_last_wall and not self.right_wall),
)
if self.debug:
debug_info = ["Debug"]
debug_info.append(
"Slot_edge_outer_length:{0:.2f}".format(
slot_descriptions.total_length() + 2 * self.thickness
)
)
debug_info.append(
"Slot_edge_inner_lengths:{0}".format(
str.join(
"|",
[
"{0:.2f}".format(e.usefull_length())
for e in slot_descriptions.get_straigth_edges()
],
)
)
)
debug_info.append(
"Face_edge_outer_length:{0:.2f}".format(
facing_wall_length
+ self.thickness * sum([self.left_wall, self.right_wall])
)
)
debug_info.append(
"Face_edge_inner_lengths:{0}".format(
str.join("|", ["{0:.2f}".format(e) for e in self.sx])
)
)
debug_info.append("Tray_height:{0:.2f}".format(self.h))
debug_info.append(
"Content_height:{0:.2f}".format(
self.h / math.cos(math.radians(self.slot_angle))
)
)
self.text(str.join("\n", debug_info), x=5, y=5, align="bottom left")
def generate_slot_descriptions(self, sections):
slot_width = self.thickness + self.slot_extra_slack
descriptions = SlottedEdgeDescriptions()
# Special case: if first slot start at 0, then radius is 0
first_correction = 0
current_section = 0
if sections[0] == 0:
slot = SlotDescription(
slot_width,
depth=self.slot_depth,
angle=self.slot_angle,
start_radius=0,
end_radius=self.slot_radius,
)
descriptions.add(slot)
first_correction = slot.round_edge_end_correction()
current_section += 1
first_length = sections[current_section]
current_section += 1
descriptions.add(
StraightEdgeDescription(
first_length, round_edge_compensation=first_correction
)
)
for l in sections[current_section:]:
slot = SlotDescription(
slot_width,
depth=self.slot_depth,
angle=self.slot_angle,
radius=self.slot_radius,
)
# Fix previous edge length
previous_edge = descriptions.get_last_edge()
previous_edge.round_edge_compensation += slot.round_edge_start_correction()
# Add this slot
descriptions.add(slot)
# Add the straigth edge after this slot
descriptions.add(
StraightEdgeDescription(l, slot.round_edge_end_correction())
)
# We need to add extra space for the divider (or the actual content)
# to slide all the way down to the bottom of the tray in spite of walls
end_length = self.h * math.tan(math.radians(self.slot_angle))
descriptions.get_last_edge().angle_compensation += end_length
return descriptions
def generate_finger_holes(self):
posx = -0.5 * self.thickness
for x in self.sx[:-1]:
posx += x + self.thickness
self.fingerHolesAt(posx, 0, self.h)
def generate_divider(self, width, height, move, only_one_wall=False):
second_tab_width = 0 if only_one_wall else self.thickness
total_width = width + self.thickness + second_tab_width
if self.move(total_width, height, move, True):
return
# Upper edge with a finger notch
upper_radius = self.divider_upper_notch_radius
lower_radius = self.divider_lower_notch_radius
upper_third = (width - 2 * upper_radius - 2 * lower_radius) / 3
# Upper: first tab width
self.edge(self.thickness)
# Upper: divider width (with notch if possible)
if upper_third > 0:
self.edge(upper_third)
self.corner(90, upper_radius)
self.edge(self.divider_notch_depth - upper_radius - lower_radius)
self.corner(-90, lower_radius)
self.edge(upper_third)
self.corner(-90, lower_radius)
self.edge(self.divider_notch_depth - upper_radius - lower_radius)
self.corner(90, upper_radius)
self.edge(upper_third)
else:
# if there isn't enough room for the radius, we don't use it
self.edge(width)
# Upper: second tab width if needed
self.edge(second_tab_width)
# First side, with tab depth only if there is 2 walls
self.corner(90)
self.edge(self.slot_depth)
self.corner(90)
self.edge(second_tab_width)
self.corner(-90)
self.edge(height - self.slot_depth)
# Lower edge
self.corner(90)
self.edge(width)
# Second side, always a tab
self.corner(90)
self.edge(height - self.slot_depth)
self.corner(-90)
self.edge(self.thickness)
self.corner(90)
self.edge(self.slot_depth)
# Move for next piece
self.move(total_width, height, move)
class SlottedEdgeDescriptions:
def __init__(self):
self.descriptions = []
def add(self, description):
self.descriptions.append(description)
def get_straigth_edges(self):
return [x for x in self.descriptions if isinstance(x, StraightEdgeDescription)]
def get_last_edge(self):
return self.descriptions[-1]
def adjust_to_target_length(self, target_length):
actual_length = sum([d.tracing_length() for d in self.descriptions])
compensation = actual_length - target_length
compensation_ratio = compensation / sum(
[d.asked_length for d in self.get_straigth_edges()]
)
for edge in self.get_straigth_edges():
edge.outside_ratio = 1 - compensation_ratio
def total_length(self):
return sum([x.tracing_length() for x in self.descriptions])
class StraightEdgeDescription:
def __init__(
self,
asked_length,
round_edge_compensation=0,
outside_ratio=1,
angle_compensation=0,
):
self.asked_length = asked_length
self.round_edge_compensation = round_edge_compensation
self.outside_ratio = outside_ratio
self.angle_compensation = angle_compensation
def __repr__(self):
return (
"StraightEdgeDescription({0}, round_edge_compensation={1}, angle_compensation={2}, outside_ratio={3})"
).format(
self.asked_length,
self.round_edge_compensation,
self.angle_compensation,
self.outside_ratio,
)
def tracing_length(self):
"""
How much length should take tracing this straight edge
"""
return (
(self.asked_length * self.outside_ratio)
- self.round_edge_compensation
+ self.angle_compensation
)
def usefull_length(self):
"""
Part of the length which might be used by the content of the tray
"""
return self.asked_length * self.outside_ratio
class Memoizer(dict):
def __init__(self, computation):
self.computation = computation
def __missing__(self, key):
res = self[key] = self.computation(key)
return res
class SlotDescription:
_div_by_cos_cache = Memoizer(lambda a: 1 / math.cos(math.radians(a)))
_tan_cache = Memoizer(lambda a: math.tan(math.radians(a)))
def __init__(
self, width, depth=20, angle=0, radius=0, start_radius=None, end_radius=None
):
self.depth = depth
self.width = width
self.start_radius = radius if start_radius == None else start_radius
self.end_radius = radius if end_radius == None else end_radius
self.angle = angle
def __repr__(self):
return "SlotDescription({0}, depth={1}, angle={2}, start_radius={3}, end_radius={4})".format(
self.width, self.depth, self.angle, self.start_radius, self.end_radius
)
def _div_by_cos(self):
return SlotDescription._div_by_cos_cache[self.angle]
def _tan(self):
return SlotDescription._tan_cache[self.angle]
def angle_corrected_width(self):
"""
returns how much width is the slot when measured horizontally, since the angle makes it bigger.
It's the same as the slot entrance width when radius is 0°.
"""
return self.width * self._div_by_cos()
def round_edge_start_correction(self):
"""
returns by how much we need to stop tracing our straight lines at the start of the slot
in order to do a curve line instead
"""
return self.start_radius * (self._div_by_cos() - self._tan())
def round_edge_end_correction(self):
"""
returns by how much we need to stop tracing our straight lines at the end of the slot
in order to do a curve line instead
"""
return self.end_radius * (self._div_by_cos() + self._tan())
def _depth_angle_correction(self):
"""
The angle makes one side of the slot deeper than the other.
"""
extra_depth = self.width * self._tan()
return extra_depth
def corrected_start_depth(self):
"""
Returns the depth of the straigth part of the slot starting side
"""
extra_depth = self._depth_angle_correction()
return self.depth + max(0, extra_depth) - self.round_edge_start_correction()
def corrected_end_depth(self):
"""
Returns the depth of the straigth part of the slot ending side
"""
extra_depth = self._depth_angle_correction()
return self.depth + max(0, -extra_depth) - self.round_edge_end_correction()
def tracing_length(self):
"""
How much length this slot takes on an edge
"""
return (
self.round_edge_start_correction()
+ self.angle_corrected_width()
+ self.round_edge_end_correction()
)
class DividerSlotsEdge(edges.BaseEdge):
"""Edge with multiple angled rounded slots for dividers"""
description = "Edge with multiple angled rounded slots for dividers"
def __init__(self, boxes, descriptions):
super(DividerSlotsEdge, self).__init__(boxes, None)
self.descriptions = descriptions
def __call__(self, length, **kw):
self.ctx.save()
for description in self.descriptions:
if isinstance(description, SlotDescription):
self.do_slot(description)
elif isinstance(description, StraightEdgeDescription):
self.do_straight_edge(description)
# rounding errors might accumulates :
# restore context and redo the move straight
self.ctx.restore()
self.moveTo(length)
def do_straight_edge(self, straight_edge):
self.edge(straight_edge.tracing_length())
def do_slot(self, slot):
self.ctx.save()
self.corner(90 - slot.angle, slot.start_radius)
self.edge(slot.corrected_start_depth())
self.corner(-90)
self.edge(slot.width)
self.corner(-90)
self.edge(slot.corrected_end_depth())
self.corner(90 + slot.angle, slot.end_radius)
# rounding errors might accumulates :
# restore context and redo the move straight
self.ctx.restore()
self.moveTo(slot.tracing_length())

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