Add a box for storage of playingcards

The box have place for two stacks of cards with a divider between.
It have a slide in lid.
This commit is contained in:
jens persson 2018-10-04 20:34:57 +02:00 committed by Florian Festi
parent 14c6338713
commit 716fd389e3
1 changed files with 150 additions and 0 deletions

150
boxes/generators/cardbox.py Normal file
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#!/usr/bin/env python3
# Copyright (C) 2013-2014 Florian Festi
# Copyright (C) 2018 jens persson <jens@persson.cx>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import edges, Boxes
class InsetEdgeSettings(edges.Settings):
"""Settings for InsetEdge"""
absolute_params = {
"thickness": 0,
}
class InsetEdge(edges.BaseEdge):
"""An edge with space to slide in a lid"""
def __call__(self, length, **kw):
t = self.settings.thickness
self.corner(90)
self.edge(t, tabs=2)
self.corner(-90)
self.edge(length, tabs=2)
self.corner(-90)
self.edge(t, tabs=2)
self.corner(90)
class FingerHoleEdgeSettings(edges.Settings):
"""Settings for FingerHoleEdge"""
absolute_params = {
"wallheight": 0,
}
class FingerHoleEdge(edges.BaseEdge):
"""An edge with room to get your fingers around cards"""
def __call__(self, length, **kw):
depth = self.settings.wallheight-self.thickness*2-10
self.edge(length/2-10, tabs=2)
self.corner(90)
self.edge(depth, tabs=2)
self.corner(-180, 10)
self.edge(depth, tabs=2)
self.corner(90)
self.edge(length/2-10, tabs=2)
class CardBox(Boxes):
"""Box for storage of playingcards"""
ui_group = "Box"
def __init__(self):
Boxes.__init__(self)
self.addSettingsArgs(edges.FingerJointSettings)
self.buildArgParser(h=30)
self.argparser.add_argument(
"--cardwidth", action="store", type=float, default=65,
help="Width of the cards")
self.argparser.add_argument(
"--cardheight", action="store", type=float, default=90,
help="Height of the cards")
@property
def boxwidth(self):
return self.cardwidth*2 + self.thickness*3
def divider_bottom(self):
x = self.boxwidth
y = self.cardheight
self.fingerHolesAt(x/2, 0, y, 90)
def divider_back_and_front(self):
x = self.boxwidth
y = self.h - self.thickness
self.fingerHolesAt(x/2, 0, y, 90)
def render(self):
self.open()
h = self.h
t = self.thickness
x = self.boxwidth
y = self.cardheight
s = InsetEdgeSettings(thickness=t)
p = InsetEdge(self, s)
p.char = "a"
self.addPart(p)
s = FingerHoleEdgeSettings(thickness=t, wallheight=h)
p = FingerHoleEdge(self, s)
p.char = "A"
self.addPart(p)
self.ctx.save()
# Lid
self.rectangularWall(x-t*.2, y+t, "eeee", move="right")
# Bottom
self.rectangularWall(x, y, "ffff", callback=[self.divider_bottom],
move="right")
self.ctx.restore()
self.rectangularWall(x, y, "EEEE", move="up only")
self.ctx.save()
# Back
self.rectangularWall(x, h, "FFEF",
callback=[self.divider_back_and_front],
move="right")
# Front
self.rectangularWall(x, h, "FFaF",
callback=[self.divider_back_and_front],
move="right")
self.ctx.restore()
self.rectangularWall(x, h, "EEEE", move="up only")
self.ctx.save()
# Outer sides
self.rectangularWall(h, y, "fFfF", move="right")
self.rectangularWall(h, y, "fFfF", move="right")
# Inner sides
self.rectangularWall(h-t, y, "eAee", move="right")
self.rectangularWall(h-t, y, "eAee", move="right")
# Lips
self.rectangularWall(t, y, "eeef", move="right")
self.rectangularWall(t, y, "efee", move="right")
# Divider
self.rectangularWall(h-t, y, "fAff", move="right")
self.close()