New generator: SmallPartsTray2

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Florian Festi 2023-01-16 09:59:45 +01:00
parent 971c20be7c
commit 7535572d77
1 changed files with 236 additions and 0 deletions

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#!/usr/bin/env python3
# Copyright (C) 2013-2014 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import *
from boxes.lids import _TopEdge
class TopEdge(edges.BaseEdge):
def __init__(self, boxes, lengths, h):
super().__init__(boxes, None)
self.lengths = lengths
self.h = h
def __call__(self, length, **kw):
h = self.h
t = self.boxes.thickness
t2 = t * 2**.5
slot = h/2**.5 + t/2
self.polyline(
0, 90, t2, -45,
slot-t, -90, t, -90, slot, 135,
self.lengths[0] - t2/2)
for l in self.lengths[1:]:
self.polyline(
0, 45, t, 45, h/2-t2/2, -90, t, -90, h/2-t2, 135,
slot-t, -90, t, -90, slot, 135,
l - t2/2
)
self.polyline(t2/2)
class SmallPartsTray2(_TopEdge):
"""A Type tray variant with slopes toward the front"""
ui_group = "Tray"
ui_group = "Unstable"
def __init__(self) -> None:
Boxes.__init__(self)
self.addTopEdgeSettings(fingerjoint={"surroundingspaces": 1.0},
roundedtriangle={"outset" : 1})
self.buildArgParser("sx", "sy", "h", "hi", "outside")
# "bottom_edge", "top_edge")
#self.argparser.add_argument(
# "--back_height", action="store", type=float, default=0.0,
# help="additional height of the back wall - e top edge only")
#self.argparser.add_argument(
# "--radius", action="store", type=float, default=0.0,
# help="radius for strengthening side walls with back_height")
self.argparser.add_argument(
"--handle", type=boolarg, default=False, help="add handle to the bottom (changes bottom edge in the front)",
)
def fingerHolesCB(self, sections, height):
def CB():
posx = -0.5 * self.thickness
for x in sections[:-1]:
posx += x + self.thickness
self.fingerHolesAt(posx, 0, height)
return CB
def fingerHoleLineCB(self, posx, posy, sections):
def CB():
self.moveTo(posx, posy, 90)
for l in sections:
self.fingerHolesAt(0, 0, l, 0)
self.moveTo(l+self.thickness)
return CB
def xHoles(self):
posx = -0.5 * self.thickness
for x in self.sx[:-1]:
posx += x + self.thickness
self.fingerHolesAt(posx, 0, self.hi)
def yHoles(self):
t = self.thickness
posy = -0.5 * self.thickness
for y in self.sy[:-1]:
posy += y + self.thickness
self.fingerHolesAt(posy, 0, self.hi-t*2**.5)
with self.saved_context():
self.moveTo(posy-0.5*t, self.hi, 135)
self.fingerHolesAt(-0.5*t, 0, self.hi*2**.5+t/2)
self.moveTo(posy+self.sy[-1]+0.5*t, self.hi, 135)
self.fingerHolesAt(-0.5*t, 0, self.hi*2**.5+t/2)
def render(self):
# tmp settings
self.top_edge = "e"
self.bottom_edge = "F"
self.back_height = 0
if self.outside:
self.sx = self.adjustSize(self.sx)
self.sy = self.adjustSize(self.sy)
self.h = self.adjustSize(self.h, e2=False)
if self.hi:
self.hi = self.adjustSize(self.hi, e2=False)
x = sum(self.sx) + self.thickness * (len(self.sx) - 1)
y = sum(self.sy) + self.thickness * (len(self.sy) - 1)
h = self.h
sameh = not self.hi
hi = self.hi = self.hi or h
t = self.thickness
# outer walls
b = self.bottom_edge
tl, tb, tr, tf = self.topEdges(self.top_edge)
self.closedtop = self.top_edge in "fFhŠ"
bh = self.back_height if self.top_edge == "e" else 0.0
# x sides
self.ctx.save()
# outer walls - front/back
if bh:
self.rectangularWall(x, h+bh, [b, "f", tb, "f"],
callback=[self.xHoles],
#ignore_widths=[],
move="up", label="back")
self.rectangularWall(x, h, ["f" if self.handle else b, "f", "e", "f"],
callback=[self.fingerHolesCB(self.sx[::-1], h),],
move="up", label="front")
else:
self.rectangularWall(x, h, [b, "F", tb, "F"],
callback=[self.xHoles],
#ignore_widths=[1, 6],
move="up", label="back")
self.rectangularWall(x, hi-t*2**.5, ["f" if self.handle else b, "F", "e", "F"],
callback=[self.fingerHolesCB(self.sx[::-1], hi-t*2**.5),],
#ignore_widths=[] if self.handle else [1, 6],
move="up", label="front")
# floor boards
t2 = t * 2**.5
dy = hi + t2/2
slot = t + t2/2 # 1.5*t
floors = [self.sy[0]- hi - slot + t2, slot]
self.rectangularWall(
x, floors[0], "ffef",
callback=[self.fingerHolesCB(self.sx, self.sy[0]-dy)],
move="up", label="floor back side")
for y_ in self.sy[1:]:
self.rectangularWall(
x, y_ - slot + t, "efef",
callback=[self.fingerHolesCB(self.sx, y_ - slot + t),
self.fingerHoleLineCB(hi-t2+t/2, 0, self.sx[::-1])],
move="up", label="floor")
floors.extend([y_ - slot + t, slot])
self.rectangularWall(
x, hi-t2, "efYf" if self.handle else "efff",
callback=[self.fingerHolesCB(self.sx, hi-t2)],
move="up", label="floor front side")
floors.append(hi-t2)
print(y, sum(floors), floors)
# Inner walls
be = "f" if b != "e" else "e"
for i in range(len(self.sy) - 1):
e = [edges.SlottedEdge(self, self.sx, be, slots=0.5 * hi), "f",
edges.SlottedEdge(self, self.sx[::-1], "e"), "f"]
self.rectangularWall(x, hi-t2, e, move="up", label=f"inner x {i+1}")
# slopes
for i in self.sy:
self.rectangularWall(
x, hi*2**.5 + t/2,
[edges.SlottedEdge(self, self.sx, "e", slots=hi/2**.5), "f",
edges.SlottedEdge(self, self.sx[::-1], "e"), "f"],
move="up", label="slope")
# top / lid
self.drawLid(x, y, self.top_edge) # XXX deal with front
self.ctx.restore()
self.rectangularWall(x, hi, "ffff", move="right only")
# y walls
# outer walls - left/right
if bh:
self.trapezoidSideWall(
y, h, h+bh, [b, "h", "e", "h"],
radius=self.radius, callback=[self.yHoles, ],
move="up", label="left side")
self.trapezoidSideWall(
y, h+bh, h, [b, "h", "e", "h"], radius=self.radius,
callback=[self.mirrorX(self.yHoles, y), ],
move="up", label="right side")
else:
for move in ("up", "up mirror"):
self.rectangularWall(
y, h,
[edges.CompoundEdge(self, ("FE"*len(self.sy))+"F", floors),
edges.CompoundEdge(self, "fE", (hi-t*2**.5, h-hi+t*2**.5)),
tl, "f"],
callback=[self.yHoles, ],
#ignore_widths=[6] if self.handle else [1, 6],
move=move, label="side")
# inner walls
for i in range(len(self.sx) - 1):
e = [edges.CompoundEdge(self, ("fE"*len(self.sy))+"f", floors),
edges.CompoundEdge(self, "fe", (hi-t*2**.5, t*2**.5)),
TopEdge(self, self.sy[::-1], hi), "f"]
self.rectangularWall(y, hi, e, move="up", label=f"inner y {i+1}")