TrafficLight: Add support for horizontal layout of lights
This commit is contained in:
parent
3a4c0cd49c
commit
75adf0b15f
|
@ -55,6 +55,9 @@ class TrafficLight(Boxes): # change class name here and below
|
|||
self.argparser.add_argument(
|
||||
"--n", action="store", type=int, default=3,
|
||||
help="number of lights")
|
||||
self.argparser.add_argument(
|
||||
"--upright", action="store", type=bool, default=False,
|
||||
help="stack lights upright (or side by side)")
|
||||
|
||||
def backCB(self):
|
||||
t = self.thickness
|
||||
|
@ -66,11 +69,48 @@ class TrafficLight(Boxes): # change class name here and below
|
|||
for i in range(1, self.n):
|
||||
self.fingerHolesAt(i*(self.h+t)-0.5*t, 0, self.depth)
|
||||
for i in range(self.n):
|
||||
self.fingerHolesAt(i*(self.h+t),
|
||||
self.depth-2*t, self.h, 0)
|
||||
self.fingerHolesAt(i*(self.h+t), self.depth-2*t, self.h, 0)
|
||||
|
||||
def topCB(self):
|
||||
t = self.thickness
|
||||
for i in range(1, self.n):
|
||||
self.fingerHolesAt(i*(self.h+t)-0.5*t, 0, self.depth + self.shades)
|
||||
for i in range(self.n):
|
||||
self.fingerHolesAt(i*(self.h+t), self.depth-2*t, self.h, 0)
|
||||
|
||||
def frontCB(self):
|
||||
self.hole(self.h/2, self.h/2, self.h/2-self.thickness)
|
||||
|
||||
def wall(self, h1, h2, w, edges="ffef", callback=None, move=""):
|
||||
edges = [self.edges.get(e, e) for e in edges]
|
||||
edges += edges # append for wrapping around
|
||||
overallwidth = w + edges[-1].spacing() + edges[1].spacing()
|
||||
overallheight = max(h1, h2) + edges[0].spacing() + edges[2].spacing()
|
||||
|
||||
if self.move(overallwidth, overallheight, move, before=True):
|
||||
return
|
||||
|
||||
a = math.atan((h2-h1)/float(w))
|
||||
angle = math.degrees(a)
|
||||
|
||||
self.moveTo(edges[-1].spacing(), edges[0].margin())
|
||||
for i, l in [(0, w), (1, h2)]:
|
||||
self.cc(callback, i, y=edges[i].startwidth() + self.burn)
|
||||
edges[i](l)
|
||||
self.edgeCorner(edges[i], edges[i + 1], 90)
|
||||
|
||||
self.corner(angle)
|
||||
self.cc(callback, i, y=edges[2].startwidth() + self.burn)
|
||||
edges[2](w / math.cos(a))
|
||||
self.corner(-angle)
|
||||
self.edgeCorner(edges[2], edges[2 + 1], 90)
|
||||
self.cc(callback, i, y=edges[3].startwidth() + self.burn)
|
||||
edges[3](h1)
|
||||
self.edgeCorner(edges[3], edges[3 + 1], 90)
|
||||
|
||||
self.ctx.stroke()
|
||||
|
||||
self.move(overallwidth, overallheight, move)
|
||||
|
||||
def render(self):
|
||||
# adjust to the variables you want in the local scope
|
||||
|
@ -87,22 +127,40 @@ class TrafficLight(Boxes): # change class name here and below
|
|||
|
||||
# back
|
||||
self.rectangularWall(th, h, "FFFF", callback=[self.backCB], move="up")
|
||||
# sides
|
||||
self.rectangularWall(th, d, "fFsF", callback=[self.sideCB], move="up")
|
||||
self.rectangularWall(th, d, "fFsF", callback=[self.sideCB], move="up")
|
||||
|
||||
# horizontal Walls / blinds tops
|
||||
e = edges.CompoundEdge(self, "fF", (d, s))
|
||||
e2 = edges.CompoundEdge(self, "Ff", (s, d))
|
||||
for i in range(n):
|
||||
self.rectangularWall(h, d+s, ['f', e, 'e', e2],
|
||||
move="right" if i<n-1 else "right up")
|
||||
if self.upright:
|
||||
# sides
|
||||
self.rectangularWall(th, d, "fFsF", callback=[self.sideCB], move="up")
|
||||
self.rectangularWall(th, d, "fFsF", callback=[self.sideCB], move="up")
|
||||
|
||||
# horizontal Walls / blinds tops
|
||||
e = edges.CompoundEdge(self, "fF", (d, s))
|
||||
e2 = edges.CompoundEdge(self, "Ff", (s, d))
|
||||
for i in range(n):
|
||||
self.rectangularWall(h, d+s, ['f', e, 'e', e2],
|
||||
move="right" if i<n-1 else "right up")
|
||||
else:
|
||||
# bottom
|
||||
self.rectangularWall(th, d, "fFeF", callback=[self.sideCB],
|
||||
move="up")
|
||||
# top
|
||||
self.rectangularWall(th, d+s, "fFeF", callback=[self.topCB],
|
||||
move="up")
|
||||
# vertical walls
|
||||
for i in range(n):
|
||||
self.wall(d, d+s, h, move="right" if i<n-1 else "right up")
|
||||
|
||||
# fronts
|
||||
for i in range(n):
|
||||
self.rectangularWall(h, h, "efef", callback=[self.frontCB],
|
||||
move="left" if i<n-1 else "left up")
|
||||
# bottom wall
|
||||
self.rectangularWall(h, d, "ffef", move="up")
|
||||
|
||||
if self.upright:
|
||||
# bottom wall
|
||||
self.rectangularWall(h, d, "ffef", move="up")
|
||||
else:
|
||||
# vertical wall
|
||||
self.wall(d, d+s, h, move="up")
|
||||
|
||||
# Colored windows
|
||||
for i in range(n):
|
||||
|
|
Loading…
Reference in New Issue