New generator: AngledBox
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#!/usr/bin/env python3
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# Copyright (C) 2013-2014 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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import math
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class AngledBox(Boxes):
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"""Box with both ends cornered"""
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def __init__(self):
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Boxes.__init__(self)
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self.addSettingsArgs(edges.FingerJointSettings, finger=2.0, space=2.0)
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self.buildArgParser("x", "y", "h", "outside")
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self.argparser.add_argument(
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"--n", action="store", type=int, default=5,
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help="number of walls at one side (1+)")
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self.argparser.add_argument(
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"--top", action="store", type=str, default="none",
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choices=["none", "angled hole", "angled lid", "angled lid2"],
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help="style of the top and lid")
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def floor(self, x, y, n, edge='e', hole=None, move=None, callback=None):
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r, h, side = self.regularPolygon(2*n+2, h=y/2.0)
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t = self.thickness
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if n % 2:
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lx = x - 2 * h + side
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else:
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lx = x - 2 * r + side
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edge = self.edges.get(edge, edge)
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tx = x + 2 * edge.spacing()
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ty = y + 2 * edge.spacing()
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if self.move(tx, ty, move, before=True):
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return
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self.moveTo((tx-lx)/2., 0)
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if hole:
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self.ctx.save()
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hr, hh, hside = self.regularPolygon(2*n+2, h=y/2.0-t)
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dx = side - hside
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hlx = lx - dx
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self.moveTo(dx/2.0, t+edge.spacing())
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for i, l in enumerate(([hlx] + ([hside] * n))* 2):
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self.edge(l)
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self.corner(360.0/(2*n + 2))
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self.ctx.restore()
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for i, l in enumerate(([lx] + ([side] * n))* 2):
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self.cc(callback, i, 0, edge.startwidth() + self.burn)
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edge(l)
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self.edgeCorner(edge, edge, 360.0/(2*n + 2))
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self.move(tx, ty, move)
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def render(self):
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self.open()
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x, y, h, n = self.x, self.y, self.h, self.n
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if n < 1:
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n = self.n = 1
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if x < y:
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x, y = y, x
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if self.outside:
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x = self.adjustSize(x)
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y = self.adjustSize(y)
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if self.top == "none":
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h = self.adjustSize(h, False)
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elif "lid" in self.top and self.top != "angled lid":
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h = self.adjustSize(h) - self.thickness
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else:
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h = self.adjustSize(h)
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t = self.thickness
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r, h, side = self.regularPolygon(2*n+2, h=y/2.0)
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if n % 2:
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lx = x - 2 * h + side
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else:
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lx = x - 2 * r + side
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edges.FingerJointSettings(self.thickness, True, angle=360./(2 * (n+1)), finger=2, space=2).edgeObjects(self, chars="gGH")
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self.ctx.save()
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self.floor(x, y , n, edge='F', move="right")
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if self.top == "angled lid":
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self.floor(x, y, n, edge='e', move="right")
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self.floor(x, y, n, edge='E', move="right")
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elif self.top in ("angled hole", "angled lid2"):
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self.floor(x, y, n, edge='F', move="right", hole=True)
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if self.top == "angled lid2":
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self.floor(x, y, n, edge='E', move="right")
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self.ctx.restore()
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self.floor(x, y , n, edge='F', move="up only")
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fingers = self.top in ("angled lid2")
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self.rectangularWall(lx, h, move="right",
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edges="fGfG" if fingers else "fGeG")
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for i in range(2):
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for i in range(n):
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if i % 2:
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self.rectangularWall(side, h, move="right",
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edges="fGfG" if fingers else "fGeG")
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else:
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self.rectangularWall(side, h, move="right",
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edges="fgfg" if fingers else "fgeg")
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if i % 2:
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self.rectangularWall(lx, h, move="right",
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edges="fgfg" if fingers else "fGeG")
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else:
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self.rectangularWall(lx, h, move="right",
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edges="fGfG" if fingers else "fGeG")
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self.close()
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def main():
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b = AngledBox()
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b.parseArgs()
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b.render()
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if __name__ == '__main__':
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main()
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