New generator: TwoPiece
Based on a generator with the same name by bobm123<bobm123@gmail.com>
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#!/usr/bin/python3
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# Copyright (C) 2013-2018 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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class TwoPiece(Boxes):
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"""A two piece box where top slips over the bottom half to form
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the enclosure.
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"""
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ui_group = "Box"
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def __init__(self):
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Boxes.__init__(self)
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self.buildArgParser("x", "y", "h", "outside")
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self.addSettingsArgs(edges.FingerJointSettings, finger=2.0, space=2.0)
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self.argparser.add_argument(
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"--play", action="store", type=float, default=0.05,
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help="play between the two parts as multipleof the wall thickness")
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def render(self):
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# adjust to the variables you want in the local scope
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x, y, h = self.x, self.y, self.h
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t = self.thickness
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p = self.play * t
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if self.outside:
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x -= 4*t + 2*p
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y -= 4*t + 2*p
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h -= 2 * t
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# Initialize canvas
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self.open()
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# Adjust h edge with play
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self.edges["f"].settings.setValues(t, False, edge_width=self.edges["f"].settings.edge_width + p)
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for i in range(2):
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d = i * 2 * (t+p)
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self.ctx.save()
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self.rectangularWall(x+d, h, "fFeF", bedBolts=None, move="right")
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self.rectangularWall(y+d, h, "ffef", bedBolts=None, move="right")
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self.rectangularWall(x+d, h, "fFeF", bedBolts=None, move="right")
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self.rectangularWall(y+d, h, "ffef", bedBolts=None, move="right")
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self.ctx.restore()
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self.rectangularWall(y, h, "ffef", bedBolts=None, move="up only")
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self.rectangularWall(x, y, "hhhh", bedBolts=None, move="right")
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self.rectangularWall(x+d, y+d, "FFFF", bedBolts=None, move="right")
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self.close()
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