New generator: SwTypeTray - a tray to hang at a slat wall

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Florian Festi 2019-06-22 00:05:57 +02:00
parent f1ce996aae
commit 810c3dbe3e
1 changed files with 144 additions and 0 deletions

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#!/usr/bin/env python3
# Copyright (C) 2013-2014 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import *
from boxes.lids import _TopEdge
class SwTypeTray(_TopEdge):
"""Type tray - allows only continuous walls"""
ui_group = "SlatWall"
def __init__(self):
Boxes.__init__(self)
self.addSettingsArgs(edges.FingerJointSettings)
self.addSettingsArgs(edges.StackableSettings)
self.addSettingsArgs(edges.SlatWallSettings)
self.buildArgParser("sx", "sy", "h", "hi", "outside", "bottom_edge")
self.argparser.add_argument(
"--back_height", action="store", type=float, default=0.0,
help="additional height of the back wall")
self.argparser.add_argument(
"--radius", action="store", type=float, default=0.0,
help="radius for strengthening walls with the hooks")
def xSlots(self):
posx = -0.5 * self.thickness
for x in self.sx[:-1]:
posx += x + self.thickness
posy = 0
for y in self.sy:
self.fingerHolesAt(posx, posy, y)
posy += y + self.thickness
def ySlots(self):
posy = -0.5 * self.thickness
for y in self.sy[:-1]:
posy += y + self.thickness
posx = 0
for x in reversed(self.sx):
self.fingerHolesAt(posy, posx, x)
posx += x + self.thickness
def xHoles(self):
posx = -0.5 * self.thickness
for x in self.sx[:-1]:
posx += x + self.thickness
self.fingerHolesAt(posx, 0, self.hi)
def yHoles(self):
posy = -0.5 * self.thickness
for y in self.sy[:-1]:
posy += y + self.thickness
self.fingerHolesAt(posy, 0, self.hi)
def render(self):
# Add slat wall edges
s = edges.SlatWallSettings(self.thickness, True,
**self.edgesettings.get("SlatWall", {}))
s.edgeObjects(self)
self.slatWallHolesAt = edges.SlatWallHoles(self, s)
if self.outside:
self.sx = self.adjustSize(self.sx)
self.sy = self.adjustSize(self.sy)
self.h = self.adjustSize(self.h, e2=False)
if self.hi:
self.hi = self.adjustSize(self.hi, e2=False)
x = sum(self.sx) + self.thickness * (len(self.sx) - 1)
y = sum(self.sy) + self.thickness * (len(self.sy) - 1)
h = self.h
bh = self.back_height
sameh = not self.hi
hi = self.hi = self.hi or h
t = self.thickness
# outer walls
b = self.bottom_edge
t1, t2, t3, t4 = "eeee" #self.topEdges(self.top_edge)
self.closedtop = False # self.top_edge in "fF"
# x sides
self.ctx.save()
# outer walls
self.rectangularWall(x, h, [b, "F", t1, "F"], callback=[self.xHoles], move="up")
self.rectangularWall(x, h+bh, [b, "C", t3, "c"], callback=[self.mirrorX(self.xHoles, x), ], move="up")
# floor
if b != "e":
self.rectangularWall(x, y, "ffff", callback=[
self.xSlots, self.ySlots], move="up")
# Inner walls
be = "f" if b != "e" else "e"
for i in range(len(self.sy) - 1):
e = [edges.SlottedEdge(self, self.sx, be), "f",
edges.SlottedEdge(self, self.sx[::-1], "e", slots=0.5 * hi), "f"]
if self.closedtop and sameh:
e = [edges.SlottedEdge(self, self.sx, be), "f",
edges.SlottedEdge(self, self.sx[::-1], "f", slots=0.5 * hi), "f"]
self.rectangularWall(x, hi, e, move="up")
# y walls
# outer walls
self.trapezoidSideWall(y, h, h+bh, [b, "B", t2, "h"], radius=self.radius, callback=[self.yHoles, ], move="up")
self.moveTo(0, 8)
self.trapezoidSideWall(y, h+bh, h, [b, "h", t4, "b"], radius=self.radius, callback=[self.mirrorX(self.yHoles, y), ], move="up")
self.moveTo(0, 8)
# inner walls
for i in range(len(self.sx) - 1):
e = [edges.SlottedEdge(self, self.sy, be, slots=0.5 * hi),
"f", "e", "f"]
if self.closedtop and sameh:
e = [edges.SlottedEdge(self, self.sy, be, slots=0.5 * hi),"f",
edges.SlottedEdge(self, self.sy[::-1], "f"), "f"]
self.rectangularWall(y, hi, e, move="up")