New generator: SwTypeTray - a tray to hang at a slat wall
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#!/usr/bin/env python3
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# Copyright (C) 2013-2014 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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from boxes.lids import _TopEdge
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class SwTypeTray(_TopEdge):
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"""Type tray - allows only continuous walls"""
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ui_group = "SlatWall"
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def __init__(self):
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Boxes.__init__(self)
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self.addSettingsArgs(edges.FingerJointSettings)
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self.addSettingsArgs(edges.StackableSettings)
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self.addSettingsArgs(edges.SlatWallSettings)
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self.buildArgParser("sx", "sy", "h", "hi", "outside", "bottom_edge")
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self.argparser.add_argument(
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"--back_height", action="store", type=float, default=0.0,
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help="additional height of the back wall")
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self.argparser.add_argument(
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"--radius", action="store", type=float, default=0.0,
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help="radius for strengthening walls with the hooks")
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def xSlots(self):
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posx = -0.5 * self.thickness
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for x in self.sx[:-1]:
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posx += x + self.thickness
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posy = 0
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for y in self.sy:
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self.fingerHolesAt(posx, posy, y)
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posy += y + self.thickness
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def ySlots(self):
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posy = -0.5 * self.thickness
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for y in self.sy[:-1]:
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posy += y + self.thickness
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posx = 0
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for x in reversed(self.sx):
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self.fingerHolesAt(posy, posx, x)
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posx += x + self.thickness
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def xHoles(self):
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posx = -0.5 * self.thickness
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for x in self.sx[:-1]:
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posx += x + self.thickness
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self.fingerHolesAt(posx, 0, self.hi)
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def yHoles(self):
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posy = -0.5 * self.thickness
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for y in self.sy[:-1]:
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posy += y + self.thickness
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self.fingerHolesAt(posy, 0, self.hi)
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def render(self):
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# Add slat wall edges
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s = edges.SlatWallSettings(self.thickness, True,
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**self.edgesettings.get("SlatWall", {}))
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s.edgeObjects(self)
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self.slatWallHolesAt = edges.SlatWallHoles(self, s)
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if self.outside:
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self.sx = self.adjustSize(self.sx)
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self.sy = self.adjustSize(self.sy)
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self.h = self.adjustSize(self.h, e2=False)
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if self.hi:
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self.hi = self.adjustSize(self.hi, e2=False)
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x = sum(self.sx) + self.thickness * (len(self.sx) - 1)
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y = sum(self.sy) + self.thickness * (len(self.sy) - 1)
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h = self.h
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bh = self.back_height
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sameh = not self.hi
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hi = self.hi = self.hi or h
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t = self.thickness
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# outer walls
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b = self.bottom_edge
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t1, t2, t3, t4 = "eeee" #self.topEdges(self.top_edge)
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self.closedtop = False # self.top_edge in "fF"
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# x sides
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self.ctx.save()
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# outer walls
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self.rectangularWall(x, h, [b, "F", t1, "F"], callback=[self.xHoles], move="up")
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self.rectangularWall(x, h+bh, [b, "C", t3, "c"], callback=[self.mirrorX(self.xHoles, x), ], move="up")
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# floor
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if b != "e":
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self.rectangularWall(x, y, "ffff", callback=[
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self.xSlots, self.ySlots], move="up")
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# Inner walls
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be = "f" if b != "e" else "e"
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for i in range(len(self.sy) - 1):
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e = [edges.SlottedEdge(self, self.sx, be), "f",
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edges.SlottedEdge(self, self.sx[::-1], "e", slots=0.5 * hi), "f"]
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if self.closedtop and sameh:
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e = [edges.SlottedEdge(self, self.sx, be), "f",
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edges.SlottedEdge(self, self.sx[::-1], "f", slots=0.5 * hi), "f"]
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self.rectangularWall(x, hi, e, move="up")
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# y walls
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# outer walls
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self.trapezoidSideWall(y, h, h+bh, [b, "B", t2, "h"], radius=self.radius, callback=[self.yHoles, ], move="up")
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self.moveTo(0, 8)
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self.trapezoidSideWall(y, h+bh, h, [b, "h", t4, "b"], radius=self.radius, callback=[self.mirrorX(self.yHoles, y), ], move="up")
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self.moveTo(0, 8)
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# inner walls
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for i in range(len(self.sx) - 1):
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e = [edges.SlottedEdge(self, self.sy, be, slots=0.5 * hi),
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"f", "e", "f"]
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if self.closedtop and sameh:
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e = [edges.SlottedEdge(self, self.sy, be, slots=0.5 * hi),"f",
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edges.SlottedEdge(self, self.sy[::-1], "f"), "f"]
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self.rectangularWall(y, hi, e, move="up")
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