Add new burn correction to the documentation
Include picture of new over cuts
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Burn correction
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===============
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The burn correction -- aka kerf -- is integrated into the low level
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commands of Boxes.py. So for the most part developer do not need to
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The burn correction -- aka kerf -- is done in two separate steps. The
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first mechanism is used during drawing. After rendering there is
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a post processing step that replaces the inverted arcs of the inner corners by
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Bezier loops that can be cut in a continous motion.
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The first mechanism is integrated into the low level
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commands of Boxes.py. So for the most part developers do not need to
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care about it. Nevertheless they need to understand how it works to
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catch the places the do need to care.
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@ -19,10 +24,10 @@ what Boxes.py does:
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.. image:: burn.svg
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This results in the straight lines touching the piece. This leads to
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overcuts. They are not as nice as proper dog bones as might be used by
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This results in the straight lines touching the piece. This would lead to
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overcuts that are not as nice as proper dog bones as might be used by
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a dedicated CAM software. But as Boxes.py is meant to be used for laser
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cutting this is deemed acceptable:
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cutting this deemed acceptable for a long time:
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.. image:: overcuts.svg
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@ -51,3 +56,24 @@ correct for the out-set at the outside of the part and again for in-set
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of the hole one is about to cut. This can be done in **x** or **y**
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direction depending on whether the cut ist started vertical or
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horizontally.
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Replacing the inverted arcs
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---------------------------
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The inverted arcs have several drawbacks. For one they remove more
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material than needed. This is not a big deal for laser cutters. But if
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the boxes are cut with a CNC milling machine that can be
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annoying. Another drawback is that the direction is reversed twice
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which requires the tool (typically the laser head) to come to a total stop.
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To solve this issue all paths are scanned for intersecting lines that
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are connected by an inverted arc. There the lines are shortened to the
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intersection point and the arc is replaced by a Bezier loop that is
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continues the lines and loops on the outside of the corner. That way
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the path still removes additional material to make sure the full
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inner corner is cleared out. The current implementation uses the
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former end points of the lines as control points. This gives
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reasonable results but errs on the save side. The amount of material
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removed can probably be further optimized.
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.. image:: burn2.svg
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