Arcade: Make height of monitor and depth of keyboard adjustable
Resolves: #166
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@ -25,33 +25,47 @@ class Arcade(Boxes):
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self.argparser.add_argument(
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"--width", action="store", type=float, default=450.0,
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help="inner width of the console")
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self.argparser.add_argument(
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"--monitor_height", action="store", type=float, default=350.0,
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help="inner width of the console")
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self.argparser.add_argument(
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"--keyboard_depth", action="store", type=float, default=150.0,
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help="inner width of the console")
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def side(self, move=None):
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# TODO: Add callbacks
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y, h = self.y, self.h
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t = self.thickness
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r = 10
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d_30 = 2* r * math.tan(math.radians(15))
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if self.move(y+35, h+155, move, True):
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tw, th = y+2*r+(self.front+t) * math.sin(math.radians(15)), h+2*r+(self.topback+t)/2**0.5
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if self.move(tw, th, move, True):
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return
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self.moveTo(45, 0)
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self.fingerHolesAt(10, 10, self.bottom, 0)
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self.polyline(y-30, (90, 10))
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self.fingerHolesAt(0.5*t, 10, self.back, 0)
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self.fingerHolesAt(h-40-40, 10, self.back, 0)
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self.moveTo(r+(self.front+t) * math.sin(math.radians(15)), 0)
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self.polyline(h-10, (45, 10))
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self.fingerHolesAt(0, 10, self.topback, 0)
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self.fingerHolesAt(200, 10+0.5*t, self.top, 90)
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self.fingerHolesAt(200-0.5*t, 110, self.speaker, -180)
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self.polyline(200, (90, 10), 100, (90, 10), 100, (-90, 10), 350, (-30, 10))
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self.fingerHolesAt(0, 10, self.keyb, 0)
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self.fingerHolesAt(-0.5*t, 10+0.5*t, self.keyback, 90)
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self.fingerHolesAt(150+0.5*t, 10+0.5*t, self.front, 90)
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self.polyline(150, (90, 10), 124.45, (75, 10), 5)
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with self.saved_context():
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self.moveTo(0, r)
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self.polyline(y, 90, h, 45, self.topback+t, 90, self.top+2*t, 90, 100, -90, self.monitor_height, -30, self.keyboard_depth+2*t, 90, self.front+t, 75)
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self.move(y+35, h+155, move)
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self.fingerHolesAt(10, r+t/2, self.bottom, 0)
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self.polyline(y, (90, r))
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self.fingerHolesAt(0.5*t, r+t/2, self.back, 0)
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self.fingerHolesAt(h-40-40, r+t/2, self.back, 0)
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self.polyline(h, (45, r))
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self.fingerHolesAt(0, r+t/2, self.topback, 0)
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self.fingerHolesAt(self.topback+t/2, r+t, self.top, 90)
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self.fingerHolesAt(self.topback, self.top+r+1.5*t, self.speaker, -180)
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self.polyline(self.topback+t, (90, r), self.top+2*t, (90, r), 100-2*r, (-90, r), self.monitor_height-2*r-d_30, (-30, r))
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self.fingerHolesAt(-d_30+t, r+.5*t, self.keyboard_depth, 0)
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self.fingerHolesAt(-d_30+0.5*t, r+t, self.keyback, 90)
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self.fingerHolesAt(self.keyboard_depth-d_30+1.5*t, r+t, self.front, 90)
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self.polyline(self.keyboard_depth-d_30+2*t, (90, r), self.front+t, (75, r))
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self.move(tw, th, move)
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def keyboard(self):
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# Add holes for the joystick and buttons here
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@ -62,19 +76,25 @@ class Arcade(Boxes):
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self.hole(self.width*3/4., 50, 40)
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def render(self):
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y, h = self.y, self.h = 540, 450
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width = self.width
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t = self.thickness
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self.bottom = y-40-0.5*t
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self.back = 40
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self.backwall = h-40
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self.front = 120
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self.keyb = 150
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self.keyback = 50
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self.speaker = 150
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self.top = 100-t
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self.topback = 200-0.5*t
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self.top = 100
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self.topback = 200
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y, h = self.y, self.h = 540, 450
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y = self.y = ((self.topback+self.top+3*t-100+self.monitor_height) / 2**0.5
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+ (self.keyboard_depth+2*t)*math.cos(math.radians(15))
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- (self.front+t) * math.sin(math.radians(15)))
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h = self.h = ((self.monitor_height-self.topback+self.top+1*t+100) / 2**0.5 +
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+ (self.keyboard_depth+2*t)*math.sin(math.radians(15))
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+ (self.front+t) * math.cos(math.radians(15)))
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self.bottom = y-40-0.5*t
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self.backwall = h-40
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# Floor
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self.rectangularWall(width, self.bottom, "efff", move="up")
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@ -85,7 +105,7 @@ class Arcade(Boxes):
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# Front bottom
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self.rectangularWall(width, self.front, "efff", move="up")
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self.rectangularWall(width, self.keyb, "FfFf", callback=[self.keyboard], move="up")
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self.rectangularWall(width, self.keyboard_depth, "FfFf", callback=[self.keyboard], move="up")
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self.rectangularWall(width, self.keyback, "ffef", move="up")
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# Top
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self.rectangularWall(width, self.speaker, "efff", callback=[None, None, self.speakers], move="up")
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