diff --git a/boxes/generators/shutterbox.py b/boxes/generators/shutterbox.py new file mode 100644 index 0000000..932766e --- /dev/null +++ b/boxes/generators/shutterbox.py @@ -0,0 +1,158 @@ +#!/usr/bin/env python3 +# Copyright (C) 2013-2016 Florian Festi +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program. If not, see . + +from boxes import * + +class ShutterBox(Boxes): + """Box with a rolling shutter made of flex""" + + ui_group = "Box" + + description = "Beware of the rolling shutter effect! Use wax on sliding surfaces." + + def side(self, l, h, r, move=None): + t = self.thickness + + if self.move(l+2*t, h+2*t, move, True): + return + + self.moveTo(t, t) + + self.ctx.save() + + n = self.n + a = 90. / n + ls = 2*math.sin(math.radians(a/2)) * (r-2.5*t) + + #self.hole(l-r, r, r-2.5*t) + self.fingerHolesAt(0, 2*t, l-r, 0) + self.moveTo(l-r, 2.5*t, a/2) + for i in range(n): + self.fingerHolesAt(0, -0.5*t, ls, 0) + self.moveTo(ls, 0, a) + if h - 2*r > 2*t: + self.moveTo(0, 0, -a/2) + self.fingerHolesAt(0, -0.5*t, h - 2*r, 0) + self.ctx.restore() + + self.edges["f"](l) + self.corner(90) + self.edges["f"](h-r) + self.polyline(0, -90, t, 90, 0, (90, r+t), l-r, 90, t) + self.edges["f"](h) + + self.move(l+2*t, h+2*t, move) + + def cornerRadius(self, r, two=False, move=None): + s = self.spacing + if self.move(r, r+s, move, True): + return + for i in range(2 if two else 1): + self.polyline(r, 90, r, 180, 0, (-90, r), 0 ,-180) + self.moveTo(r, r+s, 180) + self.move(r, r+s, move) + + def rails(self, l, r, move=None): + t = self.thickness + s = self.spacing + tw, th = l+2.5*t+3*s, r+1.5*t+3*s + + if self.move(tw, th, move, True): + return + + self.moveTo(2.5*t+s, 0) + self.polyline(l-r, (90, r+t), 0, 90, t, 90, 0, (-90, r), l-r, 90, t, 90) + self.moveTo(-t-s, t+s) + self.polyline(l-r, (90, r+t), 0, 90, t, 90, 0, (-90, r), l-r, 90, t, 90) + self.moveTo(0.5*t, t+s) + self.polyline(l-r, (90, r-1.5*t), 0, 90, t, 90, 0, (-90, r-2.5*t), l-r, 90, t, 90) + self.moveTo(-t-s, t+s) + self.polyline(l-r, (90, r-1.5*t), 0, 90, t, 90, 0, (-90, r-2.5*t), l-r, 90, t, 90) + + self.move(tw, th, move) + + def door(self, l, h, move=None): + t = self.thickness + if self.move(l, h, move, True): + return + self.fingerHolesAt(t, t, h-2*t) + self.edge(2*t) + self.edges["X"](l-2*t, h) + self.polyline(0, 90, h, 90, l, 90, h, 90) + self.move(l, h, move) + + def __init__(self): + Boxes.__init__(self) + + self.addSettingsArgs(edges.FingerJointSettings) + self.addSettingsArgs(edges.FlexSettings, distance=.75, connection=2.) + + self.buildArgParser(x=100, y=100, h=100) + self.argparser.add_argument( + "--radius", action="store", type=float, default=0.0, + help="radius of the corners") + + + def render(self): + x, y, h, r = self.x, self.y, self.h, self.radius + + self.n = n = 3 + + if not r: + self.radius = r = h / 2 + self.radius = r = min(r, h/2) + + t = self.thickness + # Initialize canvas + self.open() + self.ctx.save() + self.side(x, h, r, move="right") + self.side(x, h, r, move="right") + self.rectangularWall(y, h, "fFEF", move="right") + self.rectangularWall(y, h-r, "fFeF", move="right") + + self.cornerRadius(r, two=True, move="right") + self.rails(x, r, move="right") + self.ctx.restore() + self.side(x, h, r, move="up only") + + self.rectangularWall(x, y, "FFFF", move="right") + self.door(x-r+0.5*math.pi*r + 3*t, y-0.2*t, move="right") + + self.rectangularWall(2*t, y-2.2*t, edges="eeef", move="right") + + + a = 90. / n + ls = 2*math.sin(math.radians(a/2)) * (r-2.5*t) + + edges.FingerJointSettings(t, angle=a).edgeObjects(self, chars="aA") + edges.FingerJointSettings(t, angle=a/2).edgeObjects(self, chars="bB") + + self.rectangularWall(x-r, y, "fbfe", move="right") + + self.rectangularWall(ls, y, "fafB", move="right") + + for i in range(n-2): + self.rectangularWall(ls, y, "fafA", move="right") + + + if h - 2*r > 2*t: + self.rectangularWall(ls, y, "fbfA", move="right") + self.rectangularWall(h - 2*r, y, "fefB", move="right") + else: + self.rectangularWall(ls, y, "fefA", move="right") + + self.close()