parent
ff6ba3595d
commit
9b4a45a1d5
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@ -16,22 +16,25 @@
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from boxes import *
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class Arcade(Boxes): # change class name here and below
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class Arcade(Boxes):
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"""Desktop Arcade Maschine"""
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def __init__(self):
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Boxes.__init__(self)
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# remove cli params you do not need
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#self.buildArgParser("x", "y","h")
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self.argparser.add_argument(
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"--width", action="store", type=float, default=450.0,
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help="inner width of the console")
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def side(self, move=None):
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x, y, h = self.x, self.y, self.h
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# TODO: Add callbacks
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y, h = self.y, self.h
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t = self.thickness
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if self.move(x, y, move, True):
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if self.move(y+35, h+155, move, True):
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return
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self.moveTo(50, 0)
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self.moveTo(35, 0)
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self.fingerHolesAt(20, 10, self.bottom, 0)
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self.polyline(y-20, (90, 10))
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self.fingerHolesAt(0.5*t, 10, self.back, 0)
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@ -47,18 +50,19 @@ class Arcade(Boxes): # change class name here and below
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self.fingerHolesAt(150+0.5*t, 10+0.5*t, self.front, 90)
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self.polyline(150, (90, 10), 72.7, (75, 10), 5)
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self.move(x, y, move)
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self.move(y+35, h+155, move)
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def keyboard(self):
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# Add holes for the joystick and buttons here
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pass
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def speakers(self):
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self.hole(self.x/4., 50, 40)
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self.hole(self.x*3/4., 50, 40)
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self.hole(self.width/4., 50, 40)
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self.hole(self.width*3/4., 50, 40)
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def render(self):
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# adjust to the variables you want in the local scope
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x, y, h = self.x, self.y, self.h = 450, 540, 400
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y, h = self.y, self.h = 540, 400
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width = self.width
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t = self.thickness
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self.bottom = y-40-0.5*t
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@ -73,22 +77,23 @@ class Arcade(Boxes): # change class name here and below
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# Initialize canvas
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self.open()
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# floor
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self.rectangularWall(x, self.bottom, "efff", move="up")
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# Floor
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self.rectangularWall(width, self.bottom, "efff", move="up")
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# Back
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self.rectangularWall(x, self.back, "Ffef", move="up")
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self.rectangularWall(x, self.backwall, move="up")
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self.rectangularWall(x, self.back, "efef", move="up")
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# front bottom
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self.rectangularWall(x, self.front, "efff", move="up")
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self.rectangularWall(x, self.keyb, "FfFf", callback=[self.keyboard], move="up")
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self.rectangularWall(x, self.keyback, "ffef", move="up")
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#top
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self.rectangularWall(x, self.speaker, "efff", callback=[None, None, self.speakers], move="up")
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self.rectangularWall(x, self.top, "FfFf", move="up")
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self.rectangularWall(x, self.topback, "ffef", move="up")
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self.rectangularWall(width, self.back, "Ffef", move="up")
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self.rectangularWall(width, self.backwall, move="up")
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self.rectangularWall(width, self.back, "efef", move="up")
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# Front bottom
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self.rectangularWall(width, self.front, "efff", move="up")
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self.rectangularWall(width, self.keyb, "FfFf", callback=[self.keyboard], move="up")
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self.rectangularWall(width, self.keyback, "ffef", move="up")
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# Top
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self.rectangularWall(width, self.speaker, "efff", callback=[None, None, self.speakers], move="up")
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self.rectangularWall(width, self.top, "FfFf", move="up")
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self.rectangularWall(width, self.topback, "ffef", move="up")
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# Sides
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self.side(move="up")
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self.side(move="up")
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self.close()
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