New generator: AngledCutJig

For making angled cuts in a laser cutter
This commit is contained in:
Florian Festi 2018-01-21 22:05:48 +01:00
parent 8314a413fd
commit a53c5857c2
1 changed files with 68 additions and 0 deletions

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#!/usr/bin/env python3
# Copyright (C) 2013-2016 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import *
class AngledCutJig(Boxes): # Change class name!
"""Jig for making angled cuts in a laser cutter"""
ui_group = "Misc"
def __init__(self):
Boxes.__init__(self)
self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=1.)
# remove cli params you do not need
self.buildArgParser(x=50, y=100)
# Add non default cli params if needed (see argparse std lib)
self.argparser.add_argument(
"--angle", action="store", type=float, default=45.,
help="Angle of the cut")
def bottomCB(self):
t = self.thickness
self.fingerHolesAt(10-t, 4.5*t, 20, 0)
self.fingerHolesAt(30+t, 4.5*t, self.x, 0)
self.fingerHolesAt(10-t, self.y-4.5*t, 20, 0)
self.fingerHolesAt(30+t, self.y-4.5*t, self.x, 0)
def render(self):
# adjust to the variables you want in the local scope
x, y = self.x, self.y
t = self.thickness
# Initialize canvas
self.open()
th = x * math.tan(math.radians(90-self.angle))
l = (x**2 + th**2)**0.5
th2 = 20 * math.tan(math.radians(self.angle))
l2 = (20**2 + th2**2)**0.5
self.rectangularWall(30+x+2*t, y, callback=[self.bottomCB], move="right")
self.rectangularWall(l, y, callback=[
lambda:self.fingerHolesAt(0, 4.5*t, l, 0), None,
lambda:self.fingerHolesAt(0, 4.5*t, l, 0), None],
move="right")
self.rectangularWall(l2, y, callback=[
lambda:self.fingerHolesAt(0, 4.5*t, l2, 0), None,
lambda:self.fingerHolesAt(0, 4.5*t, l2, 0), None],
move="right")
self.rectangularTriangle(x, th, "fef", num=2, move="up")
self.rectangularTriangle(20, th2, "fef", num=2, move="up")
self.close()