New generator: RackBox
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#!/usr/bin/env python3
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# Copyright (C) 2013-2017 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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class RackBox(Boxes):
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"""Closed box with screw on top and mounting holes"""
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ui_group = "Box"
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def __init__(self):
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Boxes.__init__(self)
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self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=1.2)
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self.buildArgParser("x", "y", "h", "outside")
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self.argparser.add_argument(
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"--triangle", action="store", type=float, default=25.,
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help="Sides of the triangles holding the lid in mm")
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self.argparser.add_argument(
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"--d1", action="store", type=float, default=2.,
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help="Diameter of the inner lid screw holes in mm")
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self.argparser.add_argument(
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"--d2", action="store", type=float, default=3.,
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help="Diameter of the lid screw holes in mm")
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self.argparser.add_argument(
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"--d3", action="store", type=float, default=4.,
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help="Diameter of the mounting screw holes in mm")
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self.argparser.add_argument(
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"--holedist", action="store", type=float, default=7.,
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help="Distance of the screw holes from the wall in mm")
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def wallxCB(self):
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t = self.thickness
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self.fingerHolesAt(0, self.h-1.5*t, self.triangle, 0)
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self.fingerHolesAt(self.x, self.h-1.5*t, self.triangle, 180)
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def wallxfCB(self): # front
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t = self.thickness
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hd = self.holedist
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for x in (hd, self.x+3*hd+2*t):
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for y in (hd, self.h-hd+t):
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self.hole(x, y, self.d3/2.)
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self.moveTo(t+2*hd, t)
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self.wallxCB()
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def wallyCB(self):
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t = self.thickness
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self.fingerHolesAt(0, self.h-1.5*t, self.triangle, 0)
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self.fingerHolesAt(self.y, self.h-1.5*t, self.triangle, 180)
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def render(self):
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self.open()
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t = self.thickness
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self.h = h = self.h + 2*t # compensate for lid
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x, y, h = self.x, self.y, self.h
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d1, d2, d3 =self.d1, self.d2, self.d3
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hd = self.holedist
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tr = self.triangle
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trh = tr / 3.
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if self.outside:
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self.x = x = self.adjustSize(x)
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self.y = y = self.adjustSize(y)
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self.h = h = h - 3*t
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self.rectangularWall(x, h, "fFeF", callback=[self.wallxCB],
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move="right")
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self.rectangularWall(y, h, "ffef", callback=[self.wallyCB], move="up")
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self.flangedWall(x, h, "FFeF", callback=[self.wallxfCB], r=t,
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flanges=[0., 2*hd, -t, 2*hd])
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self.rectangularWall(y, h, "ffef", callback=[self.wallyCB],
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move="left up")
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self.rectangularWall(x, y, "fFFF", move="right")
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self.rectangularWall(x, y, callback=[
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lambda:self.hole(trh, trh, d=d2)] * 4, move='up')
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self.rectangularTriangle(tr, tr, "ffe", num=4,
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callback=[None, lambda: self.hole(trh, trh, d=d1)])
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self.close()
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