diff --git a/boxes/generators/storagerack.py b/boxes/generators/storagerack.py new file mode 100644 index 0000000..c94e525 --- /dev/null +++ b/boxes/generators/storagerack.py @@ -0,0 +1,102 @@ +#!/usr/bin/env python3 +# Copyright (C) 2013-2014 Florian Festi +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program. If not, see . + +from boxes import * + +class StorageRack(Boxes): + """StorageRack to store boxes and trays which have their own floor""" + + ui_group = "Shelf" + + def __init__(self): + Boxes.__init__(self) + self.addSettingsArgs(edges.FingerJointSettings) + self.addSettingsArgs(edges.StackableSettings) + + self.argparser.add_argument( + "--depth", action="store", type=float, default=200, + help="depth of the rack") + self.argparser.add_argument( + "--rail", action="store", type=float, default=30, + help="depth of the rack") + self.buildArgParser("x", "sh", "outside", "bottom_edge") + self.argparser.add_argument( + "--top_edge", action="store", + type=ArgparseEdgeType("Fhe"), choices=list("Fhe"), + default="F", + help="edge type for top edge") + + def hHoles(self): + posh = -0.5 * self.thickness + for h in self.sh[:-1]: + posh += h + self.thickness + self.fingerHolesAt(posh, 0, self.depth) + + def backHoles(self): + posh = -0.5 * self.thickness + for nr, h in enumerate(self.sh[:-1]): + posh += h + self.thickness + if ((self.bottom_edge == "e" and nr == 0) or + (self.top_edge == "e" and nr == len(self.sh) - 2)): + self.fingerHolesAt(0, posh, self.x, 0) + else: + self.fingerHolesAt(0, posh, self.rail, 0) + self.fingerHolesAt(self.x, posh, self.rail, 180) + + def render(self): + if self.outside: + self.depth = self.adjustSize(self.depth, e2=False) + self.sh = self.adjustSize(self.sh) + self.x = self.adjustSize(self.x) + + h = sum(self.sh) + self.thickness * (len(self.sh) - 1) + x = self.x + d = self.depth + t = self.thickness + + + # outer walls + b = self.bottom_edge + t = self.top_edge + self.closedtop = self.top_edge in "fF" + + # sides + + self.ctx.save() + + # side walls + self.rectangularWall(d, h, [b, "F", t, "E"], callback=[None, self.hHoles, ], move="up") + self.rectangularWall(d, h, [b, "E", t, "F"], callback=[None, self.hHoles, ], move="up") + + # full floors + self.rectangularWall(d, x, "fffE", move="up") + self.rectangularWall(d, x, "fffE", move="up") + + num = len(self.sh)-1 + if b == "e": + num -= 1 + if t == "e": + num -= 1 + + for i in range(num): + self.rectangularWall(d, self.rail, "ffee", move="up") + self.rectangularWall(d, self.rail, "feef", move="up") + + self.ctx.restore() + self.rectangularWall(d, h, "ffff", move="right only") + + # back wall + self.rectangularWall(x, h, [b, "f", t, "f"], callback=[self.backHoles], move="up")