Box2: Refactor lid generation out of the Box2 class
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@ -18,37 +18,23 @@ from boxes import *
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from boxes.edges import Bolts
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import inspect
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class Box2(Boxes):
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"""Box various options for different stypes and lids"""
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class ChestLid(Boxes):
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def __init__(self):
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Boxes.__init__(self)
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self.addSettingsArgs(edges.FingerJointSettings)
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self.addSettingsArgs(edges.StackableSettings)
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self.addSettingsArgs(edges.HingeSettings)
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self.addSettingsArgs(edges.CabinetHingeSettings)
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self.addSettingsArgs(edges.LidSettings)
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self.addSettingsArgs(edges.ClickSettings)
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self.addSettingsArgs(edges.FlexSettings)
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self.buildArgParser("top_edge", "bottom_edge", "x", "y", "h")
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self.argparser.add_argument(
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"--lid", action="store", type=str, default="default (none)",
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choices=("default (none)", "chest", "flat"),
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help="additional lid")
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self.angle = 0
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def getR(self):
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x, y, h, angle = self.x, self.y, self.h, self.angle
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def getR(self, x, angle=0):
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t = self.thickness
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d = x - 2*math.sin(math.radians(angle)) * (3*t)
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r = d / 2.0 / math.cos(math.radians(angle))
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return r
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def side(self, move=""):
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x, y, h, angle = self.x, self.y, self.h, self.angle
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def side(self, x, angle=0, move=""):
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if "a" not in self.edges:
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s = edges.FingerJointSettings(self.thickness, True,
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finger=1.0, space=1.0)
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s.edgeObjects(self, "aA.")
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t = self.thickness
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r = self.getR()
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r = self.getR(x, angle)
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if self.move(x+2*t, 0.5*x+3*t, move, True):
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return
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@ -62,13 +48,20 @@ class Box2(Boxes):
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self.move(x+2*t, 0.5*x+3*t, move, False)
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def top(self):
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# XXX move param
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x, y, h = self.x, self.y, self.h
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t = self.thickness
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angle = 30
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def top(self, x, y, angle=0, move=None):
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if "a" not in self.edges:
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s = edges.FingerJointSettings(self.thickness, True,
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finger=1.0, space=1.0)
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s.edgeObjects(self, "aA.")
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l = math.radians(180-2*angle) * self.getR()
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t = self.thickness
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l = math.radians(180-2*angle) * self.getR(x, angle)
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tw = l + 6*t
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th = y+2*t
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if self.move(tw, th, move, True):
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return
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self.edges["A"](3*t)
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self.edges["X"](l, y+2*t)
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@ -83,21 +76,33 @@ class Box2(Boxes):
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self.edge(y+2*t)
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self.corner(90)
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def render(self):
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x, y, h = self.x, self.y, self.h
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self.move(tw, th, move)
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self.open()
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# generate g,G finger joints with default settings
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s = edges.FingerJointSettings(self.thickness)
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g = edges.FingerJointEdge(self, s)
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g.char = 'a'
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self.addPart(g)
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G = edges.FingerJointEdgeCounterPart(self, s)
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G.char = 'A'
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self.addPart(G)
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def drawAddOnLid(self, x, y, style):
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if style == "flat":
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self.rectangularWall(x, y, "eeee", move="right")
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self.rectangularWall(x, y, "EEEE", move="up")
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elif style == "chest":
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self.side(x, move="right")
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self.side(x, move="up")
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self.side(x, move="left only")
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self.top(x, y, move="up")
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else:
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return False
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return True
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b = self.edges.get(self.bottom_edge, self.edges["F"])
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t1 = t2 = t3 = t4 = self.edges.get(self.top_edge, self.edges["e"])
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class TopEdge(Boxes):
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def addTopEdgeSettings(self):
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self.addSettingsArgs(edges.FingerJointSettings)
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self.addSettingsArgs(edges.StackableSettings)
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self.addSettingsArgs(edges.HingeSettings)
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self.addSettingsArgs(edges.CabinetHingeSettings)
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self.addSettingsArgs(edges.LidSettings)
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self.addSettingsArgs(edges.ClickSettings)
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def topEdges(self, top_edge):
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t1 = t2 = t3 = t4 = self.edges.get(top_edge, self.edges["e"])
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if t1.char == "i":
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t2 = t4 = "e"
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@ -111,7 +116,56 @@ class Box2(Boxes):
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elif t1.char == "v":
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t2 = t3 = t4 = "e"
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self.edges["k"].settings.setValues(self.thickness, outset=True)
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return [t1, t2, t3, t4]
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def drawLid(self, x, y, top_edge, bedBolts=[None, None]):
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d2, d3 = bedBolts
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if top_edge == "c":
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self.rectangularWall(x, y, "CCCC", bedBolts=[d2, d3, d2, d3], move="up")
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elif top_edge == "f":
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self.rectangularWall(x, y, "FFFF", move="up")
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elif top_edge == "L":
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self.rectangularWall(x, y, "nlmE", move="up")
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elif top_edge == "i":
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self.rectangularWall(x, y, "IEJe", move="up")
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elif top_edge == "k":
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outset = self.edges["k"].settings.outset
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self.edges["k"].settings.setValues(self.thickness, outset=True)
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lx = x/2.0-0.1*self.thickness
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self.edges['k'].settings.setValues(self.thickness, grip_length=5)
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self.rectangularWall(lx, y, "IeJe", move="right")
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self.rectangularWall(lx, y, "IeJe", move="up")
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self.rectangularWall(lx, y, "IeJe", move="left only")
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self.edges["k"].settings.setValues(self.thickness, outset=outset)
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elif top_edge == "v":
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self.rectangularWall(x, y, "VEEE", move="up")
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self.edges["v"].parts(move="up")
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else:
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return False
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return True
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class Box2(TopEdge, ChestLid):
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"""Box various options for different stypes and lids"""
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def __init__(self):
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Boxes.__init__(self)
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self.addTopEdgeSettings()
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self.addSettingsArgs(edges.FlexSettings)
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self.buildArgParser("top_edge", "bottom_edge", "x", "y", "h")
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self.argparser.add_argument(
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"--lid", action="store", type=str, default="default (none)",
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choices=("default (none)", "chest", "flat"),
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help="additional lid")
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self.angle = 0
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def render(self):
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x, y, h = self.x, self.y, self.h
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self.open()
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t1, t2, t3, t4 = self.topEdges(self.top_edge)
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b = self.edges.get(self.bottom_edge, self.edges["F"])
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d2 = Bolts(2)
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d3 = Bolts(3)
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@ -128,36 +182,11 @@ class Box2(Boxes):
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bedBolts=[d3], move="left")
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self.rectangularWall(x, h, [b, "F", t3, "F"],
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bedBolts=[d2], move="up only")
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self.rectangularWall(x, y, "ffff", bedBolts=[d2, d3, d2, d3], move="right")
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if self.top_edge == "c":
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self.rectangularWall(x, y, "CCCC", bedBolts=[d2, d3, d2, d3], move="up")
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elif self.top_edge == "f":
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self.rectangularWall(x, y, "FFFF", move="up")
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elif self.top_edge == "L":
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self.rectangularWall(x, y, "nlmE", move="up")
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elif self.top_edge == "i":
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self.rectangularWall(x, y, "IEJe", move="up")
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elif self.top_edge == "k":
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lx = x/2.0-0.1*self.thickness
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self.edges['k'].settings.setValues(self.thickness, grip_length=5)
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self.rectangularWall(lx, y, "IeJe", move="right")
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self.rectangularWall(lx, y, "IeJe", move="up")
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elif self.top_edge == "v":
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self.rectangularWall(x, y, "VEEE", move="up")
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self.rectangularWall(x, y, "VEEE", move="left only")
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self.edges["v"].parts()
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else:
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self.rectangularWall(x, y, "CCCC", bedBolts=[d2, d3, d2, d3], move="up only")
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if self.lid == "flat":
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self.rectangularWall(x, y, "eeee")
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self.rectangularWall(x, y, "EEEE", move="left")
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elif self.lid == "chest":
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self.side()
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self.side(move="left up")
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self.top()
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self.rectangularWall(x, y, "ffff", bedBolts=[d2, d3, d2, d3], move="right")
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if self.drawLid(x, y, self.top_edge, [d2, d3]):
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self.rectangularWall(x, y, "ffff", move="left only")
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self.drawAddOnLid(x, y, self.lid)
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self.close()
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