New generator: SevenSegmentClock

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Florian Festi 2023-03-04 20:48:57 +01:00
parent adef7eb612
commit b807cc99ff
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#!/usr/bin/env python3
# Copyright (C) 2013-2014 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import *
from .sevensegment import SevenSegmentPattern
class SevenSegmentClock(SevenSegmentPattern):
"""Seven segment clock build with LED stripe"""
description = """You need a LED stripe that is wound through alls segments in an S pattern and then continuing to the next digit while the stripe being upright on its side. Selecting *debug* gives a better idea how things fit together.
Adding a defusor on top or at the bottom of the segment holes will probably enhance the visuals. Just using paper may be enough.
There is currently not a lot of space for elecrtonics and this generator is still untested. Good luck!
"""
ui_group = "Misc"
ui_group = "Unstable"
def __init__(self):
Boxes.__init__(self)
self.addSettingsArgs(edges.FingerJointSettings)
self.argparser.add_argument(
"--height", action="store", type=float, default=100.0,
help="height of the front panel (with walls if outside is selected) in mm")
self.argparser.add_argument(
"--h", action="store", type=float, default=20.0,
help="depth (with walls if outside is selected) in mm")
self.buildArgParser(outside=False)
def frontCB(self):
x = self.height
self.hole(1.27*x, 0.4*x, 0.05*x)
self.hole(1.27*x, 0.6*x, 0.05*x)
self.moveTo(0.1*x, 0.1*x)
for i in range(2):
for j in range(2):
self.seven_segments(.8 * x)
#self.seven_holes(.8 * x)
self.moveTo(.6 * x)
self.moveTo(0.1 * x)
def backCB(self):
x = self.height
self.moveTo(0.1*x, 0.1*x)
for i in range(2):
for j in range(2):
self.seven_segment_holes(.8 * x)
self.moveTo(.6 * x)
self.moveTo(0.1 * x)
def render(self):
height, h = self.height, self.h
if self.outside:
height = self.height = self.adjustSize(height)
h = self.h = self.adjustSize(h)
t = self.thickness
y = (3*0.60 + 0.1 + 0.2) * height + 0.55 * 0.8 * height
self.rectangularWall(height, h, "FFFF", move="right")
self.rectangularWall(y, h, "FfFf", move="up")
self.rectangularWall(y, h, "FfFf")
self.rectangularWall(height, h, "FFFF", move="left up")
with self.saved_context():
self.rectangularWall(y, height, "ffff", callback=[self.frontCB], move="right")
self.rectangularWall(y, height, "ffff", callback=[self.backCB], move="right")
self.rectangularWall(y, height, "ffff", move="up only")
self.seven_segment_separators(0.8*height, h, 4)