diff --git a/boxes/generators/notesholder.py b/boxes/generators/notesholder.py new file mode 100644 index 0000000..b33c199 --- /dev/null +++ b/boxes/generators/notesholder.py @@ -0,0 +1,69 @@ +#!/usr/bin/env python3 +# Copyright (C) 2013-2019 Florian Festi +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program. If not, see . + +from boxes import * +from boxes.edges import Edge + +class USlotEdge(Edge): + + def __call__(self, length, bedBolts=None, bedBoltSettings=None, **kw): + l = length + d = self.settings + r = min(d/2., l/12.) + poly = [l*4/12.-r, (90, r), d-2*r, (-90, r), l/6.-r] + poly = poly + [0] + list(reversed(poly)) + self.polyline(*poly) + +class NotesHolder(Boxes): + """Box for holding a stack of paper, coasters etc""" + + ui_group = "Box" + + def __init__(self): + Boxes.__init__(self) + self.addSettingsArgs(edges.FingerJointSettings) + self.addSettingsArgs(edges.StackableSettings) + self.buildArgParser("x", "y", "h", "bottom_edge") + self.argparser.add_argument( + "--slots", action="store", type=str, default="one", + choices=("one", "two", "four"), + help="slots for grabbing the notes") + + def render(self): + x, y, h = self.x, self.y, self.h + t = self.thickness + + t1 = USlotEdge(self, h) + t2 = t3 = t4 = "e" + if self.slots != "one": + t3 = t1 + if self.slots == "four": + t2 = t4 = t1 + + b = self.edges.get(self.bottom_edge, self.edges["F"]) + + with self.saved_context(): + self.rectangularWall(x, h, [b, "F", t1, "F"], move="up") + self.rectangularWall(x, h, [b, "F", t3, "F"], move="up") + + if self.bottom_edge != "e": + self.rectangularWall(x, y, "ffff", move="up") + + self.rectangularWall(x, h, [b, "F", t3, "F"], move="right only") + self.rectangularWall(y, h, [b, "f", t2, "f"], move="up") + self.rectangularWall(y, h, [b, "f", t4, "f"], move="up") + +