TypeTray: rearrange parts
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@ -99,26 +99,48 @@ class TypeTray(Boxes):
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e1 = b + "fFf"
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e2 = b + "FFF"
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self.rectangularWall(x, h, e1, callback=[self.xHoles, None, self.gripHole], move="right")
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self.rectangularWall(y, h, e2, callback=[self.yHoles, ], move="up")
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self.rectangularWall(y, h, e2, callback=[self.yHoles, ])
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self.rectangularWall(x, h, e1, callback=[self.xHoles, ], move="left up")
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# x sides
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self.ctx.save()
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# outer walls
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self.rectangularWall(x, h, e1, callback=[self.xHoles, None, self.gripHole], move="up")
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self.rectangularWall(x, h, e1, callback=[self.xHoles, ], move="up")
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# floor
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if b != "e":
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self.rectangularWall(x, y, "ffff", callback=[
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self.xSlots, self.ySlots], move="right")
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self.xSlots, self.ySlots], move="up")
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if self.closedtop:
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if sameh:
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self.rectangularWall(x, y, "ffff", callback=[
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self.xSlots, self.ySlots], move="right")
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self.xSlots, self.ySlots], move="up")
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else:
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self.rectangularWall(x, y, "ffff", move="right")
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self.rectangularWall(x, y, "ffff", move="up")
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# Inner walls
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be = "f" if b != "e" else "e"
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for i in range(len(self.sy) - 1):
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e = [edges.SlottedEdge(self, self.sx, be), "f",
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edges.SlottedEdge(self, self.sx[::-1], "e", slots=0.5 * hi), "f"]
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if self.closedtop and sameh:
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e = [edges.SlottedEdge(self, self.sx, be), "f",
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edges.SlottedEdge(self, self.sx[::-1], "f", slots=0.5 * hi), "f"]
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self.rectangularWall(x, hi, e, move="up")
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self.ctx.restore()
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self.rectangularWall(x, hi, "ffff", move="right only")
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# y walls
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# outer walls
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self.rectangularWall(y, h, e2, callback=[self.yHoles, ], move="up")
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self.rectangularWall(y, h, e2, callback=[self.yHoles, ], move="up")
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# inner walls
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for i in range(len(self.sx) - 1):
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e = [edges.SlottedEdge(self, self.sy, be, slots=0.5 * hi),
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"f", "e", "f"]
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@ -127,14 +149,6 @@ class TypeTray(Boxes):
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edges.SlottedEdge(self, self.sy[::-1], "f"), "f"]
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self.rectangularWall(y, hi, e, move="up")
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for i in range(len(self.sy) - 1):
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e = [edges.SlottedEdge(self, self.sx, be), "f",
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edges.SlottedEdge(self, self.sx[::-1], "e", slots=0.5 * hi), "f"]
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if self.closedtop and sameh:
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e = [edges.SlottedEdge(self, self.sx, be), "f",
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edges.SlottedEdge(self, self.sx[::-1], "f", slots=0.5 * hi), "f"]
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self.rectangularWall(x, hi, e, move="up")
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self.close()
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