TypeTray: rearrange parts

This commit is contained in:
Florian Festi 2018-12-26 14:39:45 +01:00
parent 73050d4969
commit c2615d4b38
1 changed files with 29 additions and 15 deletions

View File

@ -99,26 +99,48 @@ class TypeTray(Boxes):
e1 = b + "fFf"
e2 = b + "FFF"
self.rectangularWall(x, h, e1, callback=[self.xHoles, None, self.gripHole], move="right")
self.rectangularWall(y, h, e2, callback=[self.yHoles, ], move="up")
self.rectangularWall(y, h, e2, callback=[self.yHoles, ])
self.rectangularWall(x, h, e1, callback=[self.xHoles, ], move="left up")
# x sides
self.ctx.save()
# outer walls
self.rectangularWall(x, h, e1, callback=[self.xHoles, None, self.gripHole], move="up")
self.rectangularWall(x, h, e1, callback=[self.xHoles, ], move="up")
# floor
if b != "e":
self.rectangularWall(x, y, "ffff", callback=[
self.xSlots, self.ySlots], move="right")
self.xSlots, self.ySlots], move="up")
if self.closedtop:
if sameh:
self.rectangularWall(x, y, "ffff", callback=[
self.xSlots, self.ySlots], move="right")
self.xSlots, self.ySlots], move="up")
else:
self.rectangularWall(x, y, "ffff", move="right")
self.rectangularWall(x, y, "ffff", move="up")
# Inner walls
be = "f" if b != "e" else "e"
for i in range(len(self.sy) - 1):
e = [edges.SlottedEdge(self, self.sx, be), "f",
edges.SlottedEdge(self, self.sx[::-1], "e", slots=0.5 * hi), "f"]
if self.closedtop and sameh:
e = [edges.SlottedEdge(self, self.sx, be), "f",
edges.SlottedEdge(self, self.sx[::-1], "f", slots=0.5 * hi), "f"]
self.rectangularWall(x, hi, e, move="up")
self.ctx.restore()
self.rectangularWall(x, hi, "ffff", move="right only")
# y walls
# outer walls
self.rectangularWall(y, h, e2, callback=[self.yHoles, ], move="up")
self.rectangularWall(y, h, e2, callback=[self.yHoles, ], move="up")
# inner walls
for i in range(len(self.sx) - 1):
e = [edges.SlottedEdge(self, self.sy, be, slots=0.5 * hi),
"f", "e", "f"]
@ -127,14 +149,6 @@ class TypeTray(Boxes):
edges.SlottedEdge(self, self.sy[::-1], "f"), "f"]
self.rectangularWall(y, hi, e, move="up")
for i in range(len(self.sy) - 1):
e = [edges.SlottedEdge(self, self.sx, be), "f",
edges.SlottedEdge(self, self.sx[::-1], "e", slots=0.5 * hi), "f"]
if self.closedtop and sameh:
e = [edges.SlottedEdge(self, self.sx, be), "f",
edges.SlottedEdge(self, self.sx[::-1], "f", slots=0.5 * hi), "f"]
self.rectangularWall(x, hi, e, move="up")
self.close()