Add a generator for paintstand

A simple stackable paintstand, very much inspired by:
https://www.youtube.com/watch?v=6HJarJg1npk
This commit is contained in:
jens persson 2018-10-27 18:32:09 +02:00 committed by Florian Festi
parent b1eced8259
commit c28541a977
1 changed files with 80 additions and 0 deletions

View File

@ -0,0 +1,80 @@
#!/usr/bin/env python3
# Copyright (C) 2013-2016 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import Boxes, edges
class PaintStorage(Boxes):
"""Stackable paint storage"""
webinterface = True
ui_group = "Shelf" # see ./__init__.py for names
def __init__(self):
Boxes.__init__(self)
self.addSettingsArgs(edges.FingerJointSettings)
self.addSettingsArgs(edges.StackableSettings)
self.buildArgParser(x=100, y=300)
self.argparser.add_argument(
"--canheight", action="store", type=int, default=50,
help="Height of the paintcans")
self.argparser.add_argument(
"--candiameter", action="store", type=int, default=30,
help="Diameter of the paintcans")
self.argparser.add_argument(
"--minspace", action="store", type=int, default=10,
help="Minimum space between the paintcans")
def paintholes(self):
"Place holes for the paintcans evenly"
n_x = int(self.x / (self.candiameter+self.minspace))
n_y = int(self.y / (self.candiameter+self.minspace))
spacing_x = (self.x - n_x*self.candiameter)/n_x
spacing_y = (self.y - n_y*self.candiameter)/n_y
for i in range(n_y):
for j in range(n_x):
self.hole(i * (self.candiameter+spacing_y) + (self.candiameter+spacing_y)/2,
j * (self.candiameter+spacing_x) + (self.candiameter+spacing_x)/2,
self.candiameter/2)
def render(self):
# adjust to the variables you want in the local scope
x, y = self.x, self.y
t = self.thickness
# Initialize canvas
self.open()
h = t*(self.Stackable_holedistance+2*self.Stackable_height+1)+self.canheight
# render your parts here
self.rectangularWall(x, h, "seSe", callback=[lambda: self.fingerHolesAt(0, self.canheight/3, x, 0)],
move="right")
self.rectangularWall(x, h, "seSe", callback=[lambda: self.fingerHolesAt(0, self.canheight/3, x, 0)],
move="right")
self.rectangularWall(y, x, "efef", callback=[self.paintholes],
move="up")
self.rectangularWall(y, x, "efef",
move="right")
self.rectangularWall(t*(self.Stackable_holedistance+2*self.Stackable_height), x, "eeee",
move="right")
self.rectangularWall(t*(self.Stackable_holedistance+2*self.Stackable_height), x, "eeee",
move="down")
self.close()