Add a generator for paintstand
A simple stackable paintstand, very much inspired by: https://www.youtube.com/watch?v=6HJarJg1npk
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#!/usr/bin/env python3
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# Copyright (C) 2013-2016 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import Boxes, edges
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class PaintStorage(Boxes):
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"""Stackable paint storage"""
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webinterface = True
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ui_group = "Shelf" # see ./__init__.py for names
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def __init__(self):
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Boxes.__init__(self)
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self.addSettingsArgs(edges.FingerJointSettings)
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self.addSettingsArgs(edges.StackableSettings)
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self.buildArgParser(x=100, y=300)
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self.argparser.add_argument(
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"--canheight", action="store", type=int, default=50,
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help="Height of the paintcans")
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self.argparser.add_argument(
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"--candiameter", action="store", type=int, default=30,
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help="Diameter of the paintcans")
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self.argparser.add_argument(
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"--minspace", action="store", type=int, default=10,
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help="Minimum space between the paintcans")
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def paintholes(self):
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"Place holes for the paintcans evenly"
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n_x = int(self.x / (self.candiameter+self.minspace))
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n_y = int(self.y / (self.candiameter+self.minspace))
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spacing_x = (self.x - n_x*self.candiameter)/n_x
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spacing_y = (self.y - n_y*self.candiameter)/n_y
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for i in range(n_y):
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for j in range(n_x):
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self.hole(i * (self.candiameter+spacing_y) + (self.candiameter+spacing_y)/2,
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j * (self.candiameter+spacing_x) + (self.candiameter+spacing_x)/2,
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self.candiameter/2)
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def render(self):
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# adjust to the variables you want in the local scope
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x, y = self.x, self.y
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t = self.thickness
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# Initialize canvas
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self.open()
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h = t*(self.Stackable_holedistance+2*self.Stackable_height+1)+self.canheight
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# render your parts here
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self.rectangularWall(x, h, "seSe", callback=[lambda: self.fingerHolesAt(0, self.canheight/3, x, 0)],
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move="right")
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self.rectangularWall(x, h, "seSe", callback=[lambda: self.fingerHolesAt(0, self.canheight/3, x, 0)],
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move="right")
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self.rectangularWall(y, x, "efef", callback=[self.paintholes],
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move="up")
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self.rectangularWall(y, x, "efef",
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move="right")
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self.rectangularWall(t*(self.Stackable_holedistance+2*self.Stackable_height), x, "eeee",
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move="right")
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self.rectangularWall(t*(self.Stackable_holedistance+2*self.Stackable_height), x, "eeee",
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move="down")
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self.close()
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