New BinTray generator

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Florian Festi 2016-11-12 21:39:12 +01:00
parent 69ac52aaab
commit c39b33ad14
1 changed files with 137 additions and 0 deletions

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boxes/generators/bintray.py Normal file
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#!/usr/bin/env python3
# Copyright (C) 2013-2014 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import *
import math
class BinFrontEdge(edges.BaseEdge):
char = "B"
def __call__(self, length, **kw):
f = self.settings.front
a1 = math.degrees(math.atan(f/(1-f)))
a2 = 45 + a1
for i, l in enumerate(self.settings.sy):
self.corner(-a1)
self.edges["e"](l* (f**2+(1-f)**2)**0.5)
self.corner(a2)
self.edges["f"](l*f*2**0.5)
self.corner(-45)
if i < len(self.settings.sy)-1:
self.edge(self.thickness)
def margin(self):
return max(self.settings.sy) * 0.5*2**0.5
class BinTray(Boxes):
"""A Type tray variant to be used up right with sloped walls in front"""
def __init__(self):
Boxes.__init__(self)
self.buildArgParser("sx", "sy", "h", "outside")
self.addSettingsArgs(edges.FingerJointSettings, finger=2.0, space=2.0,
surroundingspaces=0.5)
self.argparser.add_argument(
"--front", action="store", type=float, default=0.4,
help="fraction of bin height covert with slope")
def xSlots(self):
posx = -0.5 * self.thickness
for x in self.sx[:-1]:
posx += x + self.thickness
posy = 0
for y in self.sy:
self.fingerHolesAt(posx, posy, y)
posy += y + self.thickness
def ySlots(self):
posy = -0.5 * self.thickness
for y in self.sy[:-1]:
posy += y + self.thickness
posx = 0
for x in self.sx:
self.fingerHolesAt(posy, posx, x)
posx += x + self.thickness
def xHoles(self):
posx = -0.5 * self.thickness
for x in self.sx[:-1]:
posx += x + self.thickness
self.fingerHolesAt(posx, 0, self.hi)
def frontHoles(self, i):
def CB():
posx = -0.5 * self.thickness
for x in self.sx[:-1]:
posx += x + self.thickness
self.fingerHolesAt(posx, 0, self.sy[i]*self.front*2**0.5)
return CB
def yHoles(self):
posy = -0.5 * self.thickness
for y in self.sy[:-1]:
posy += y + self.thickness
self.fingerHolesAt(posy, 0, self.hi)
def render(self):
if self.outside:
self.sx = self.adjustSize(self.sx)
self.sy = self.adjustSize(self.sy)
self.h = self.adjustSize(self.h, e2=False)
x = sum(self.sx) + self.thickness * (len(self.sx) - 1)
y = sum(self.sy) + self.thickness * (len(self.sy) - 1)
h = self.h
hi = self.hi = h
t = self.thickness
self.open()
self.addPart(BinFrontEdge(self, self))
# outer walls
self.rectangularWall(x, h, "Ffef", callback=[self.xHoles], move="right")
self.rectangularWall(y, h, "FFBF", callback=[self.yHoles, ], move="up")
self.rectangularWall(y, h, "FFBF", callback=[self.yHoles, ])
self.rectangularWall(x, h, "Ffef", callback=[self.xHoles, ], move="left")
self.rectangularWall(y, h, "FFBF", move="up only")
# floor
self.rectangularWall(x, y, "ffff", callback=[self.xSlots, self.ySlots],move="right")
# Inner walls
for i in range(len(self.sx) - 1):
e = [edges.SlottedEdge(self, self.sy, "f", slots=0.5 * hi), "f", "B", "f"]
self.rectangularWall(y, hi, e, move="up")
for i in range(len(self.sy) - 1):
e = [edges.SlottedEdge(self, self.sx, "f"), "f",
edges.SlottedEdge(self, self.sx[::-1], "e", slots=0.5 * hi), "f"]
self.rectangularWall(x, hi, e, move="up")
# Front walls
for i in range(len(self.sy)):
self.rectangularWall(x, self.sy[i]*self.front*2**0.5, "eFeF", callback=[self.frontHoles(i)], move="up")
self.close()
def main():
b = BinTray()
b.parseArgs()
b.render()
if __name__ == '__main__':
main()