topEdges: Give better names to variables
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@ -107,44 +107,44 @@ class _TopEdge(Boxes):
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"""Return top edges belonging to given main edge type
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"""Return top edges belonging to given main edge type
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as a list containing edge for left, back, right, front.
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as a list containing edge for left, back, right, front.
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"""
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"""
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t1 = t2 = t3 = t4 = self.edges.get(top_edge, self.edges["e"])
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tl = tb = tr = tf = self.edges.get(top_edge, self.edges["e"])
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if t1.char == "i":
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if tl.char == "i":
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t2 = t4 = "e"
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tb = tf = "e"
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t3 = "j"
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tr = "j"
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elif t1.char == "k":
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elif tl.char == "k":
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t2 = t4 = "e"
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tb = tf = "e"
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elif t1.char == "L":
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elif tl.char == "L":
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t1 = "M"
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tl = "M"
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t2 = "e"
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tb = "e"
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t3 = "N"
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tr = "N"
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elif t1.char == "v":
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elif tl.char == "v":
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t2 = t3 = t4 = "e"
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tb = tr = tf = "e"
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elif t1.char == "t":
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elif tl.char == "t":
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t1 = t3 = "e"
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tl = tr = "e"
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elif t1.char == "G":
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elif tl.char == "G":
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t1 = t2 = t3 = t4 = "e"
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tl = tb = tr = tf = "e"
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if self.edges["G"].settings.side == edges.MountingSettings.PARAM_LEFT:
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if self.edges["G"].settings.side == edges.MountingSettings.PARAM_LEFT:
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t1 = "G"
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tl = "G"
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elif self.edges["G"].settings.side == edges.MountingSettings.PARAM_RIGHT:
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elif self.edges["G"].settings.side == edges.MountingSettings.PARAM_RIGHT:
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t3 = "G"
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tr = "G"
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elif self.edges["G"].settings.side == edges.MountingSettings.PARAM_FRONT:
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elif self.edges["G"].settings.side == edges.MountingSettings.PARAM_FRONT:
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t4 = "G"
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tf = "G"
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else: #PARAM_BACK
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else: #PARAM_BACK
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t2 = "G"
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tb = "G"
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elif t1.char == "y":
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elif tl.char == "y":
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t1 = t2 = t3 = t4 = "e"
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tl = tb = tr = tf = "e"
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if self.edges["y"].settings.on_sides == True:
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if self.edges["y"].settings.on_sides == True:
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t1 = t3 = "y"
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tl = tr = "y"
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else:
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else:
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t2 = t4 = "y"
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tb = tf = "y"
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elif t1.char == "Y":
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elif tl.char == "Y":
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t1 = t2 = t3 = t4 = "h"
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tl = tb = tr = tf = "h"
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if self.edges["Y"].settings.on_sides == True:
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if self.edges["Y"].settings.on_sides == True:
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t1 = t3 = "Y"
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tl = tr = "Y"
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else:
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else:
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t2 = t4 = "Y"
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tb = tf = "Y"
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return [t1, t2, t3, t4]
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return [tl, tb, tr, tf]
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def drawLid(self, x, y, top_edge, bedBolts=[None, None]):
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def drawLid(self, x, y, top_edge, bedBolts=[None, None]):
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d2, d3 = bedBolts
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d2, d3 = bedBolts
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