Move lid code from boxes/generators/box2.py to boxes/lids.py
Rename the classes to no longer show up in the list of generators
This commit is contained in:
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0739fd0b94
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c820c1b77d
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@ -16,135 +16,9 @@
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from boxes import *
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from boxes import *
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from boxes.edges import Bolts
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from boxes.edges import Bolts
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import inspect
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from boxes.lids import _TopEdge, _ChestLid
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class ChestLid(Boxes):
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class Box2(_TopEdge, _ChestLid):
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def getR(self, x, angle=0):
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t = self.thickness
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d = x - 2*math.sin(math.radians(angle)) * (3*t)
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r = d / 2.0 / math.cos(math.radians(angle))
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return r
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def side(self, x, angle=0, move=""):
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if "a" not in self.edges:
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s = edges.FingerJointSettings(self.thickness, True,
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finger=1.0, space=1.0)
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s.edgeObjects(self, "aA.")
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t = self.thickness
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r = self.getR(x, angle)
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if self.move(x+2*t, 0.5*x+3*t, move, True):
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return
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self.moveTo(t, 0)
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self.edge(x)
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self.corner(90+angle)
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self.edges["a"](3*t)
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self.corner(180-2*angle, r)
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self.edges["a"](3*t)
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self.corner(90+angle)
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self.move(x+2*t, 0.5*x+3*t, move, False)
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def top(self, x, y, angle=0, move=None):
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if "a" not in self.edges:
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s = edges.FingerJointSettings(self.thickness, True,
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finger=1.0, space=1.0)
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s.edgeObjects(self, "aA.")
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t = self.thickness
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l = math.radians(180-2*angle) * self.getR(x, angle)
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tw = l + 6*t
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th = y+2*t
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if self.move(tw, th, move, True):
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return
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self.edges["A"](3*t)
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self.edges["X"](l, y+2*t)
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self.edges["A"](3*t)
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self.corner(90)
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self.edge(y+2*t)
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self.corner(90)
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self.edges["A"](3*t)
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self.edge(l)
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self.edges["A"](3*t)
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self.corner(90)
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self.edge(y+2*t)
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self.corner(90)
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self.move(tw, th, move)
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def drawAddOnLid(self, x, y, style):
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if style == "flat":
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self.rectangularWall(x, y, "eeee", move="right")
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self.rectangularWall(x, y, "EEEE", move="up")
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elif style == "chest":
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self.side(x, move="right")
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self.side(x, move="up")
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self.side(x, move="left only")
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self.top(x, y, move="up")
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else:
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return False
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return True
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class TopEdge(Boxes):
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def addTopEdgeSettings(self):
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self.addSettingsArgs(edges.FingerJointSettings)
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self.addSettingsArgs(edges.StackableSettings)
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self.addSettingsArgs(edges.HingeSettings)
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self.addSettingsArgs(edges.CabinetHingeSettings)
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self.addSettingsArgs(edges.LidSettings)
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self.addSettingsArgs(edges.ClickSettings)
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def topEdges(self, top_edge):
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t1 = t2 = t3 = t4 = self.edges.get(top_edge, self.edges["e"])
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if t1.char == "i":
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t2 = t4 = "e"
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t3 = "j"
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elif t1.char == "k":
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t2 = t4 = "e"
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elif t1.char == "L":
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t1 = "M"
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t2 = "e"
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t3 = "N"
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elif t1.char == "v":
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t2 = t3 = t4 = "e"
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return [t1, t2, t3, t4]
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def drawLid(self, x, y, top_edge, bedBolts=[None, None]):
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d2, d3 = bedBolts
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if top_edge == "c":
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self.rectangularWall(x, y, "CCCC", bedBolts=[d2, d3, d2, d3], move="up")
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elif top_edge == "f":
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self.rectangularWall(x, y, "FFFF", move="up")
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elif top_edge == "L":
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self.rectangularWall(x, y, "nlmE", move="up")
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elif top_edge == "i":
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self.rectangularWall(x, y, "IEJe", move="up")
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elif top_edge == "k":
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outset = self.edges["k"].settings.outset
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self.edges["k"].settings.setValues(self.thickness, outset=True)
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lx = x/2.0-0.1*self.thickness
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self.edges['k'].settings.setValues(self.thickness, grip_length=5)
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self.rectangularWall(lx, y, "IeJe", move="right")
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self.rectangularWall(lx, y, "IeJe", move="up")
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self.rectangularWall(lx, y, "IeJe", move="left only")
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self.edges["k"].settings.setValues(self.thickness, outset=outset)
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elif top_edge == "v":
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self.rectangularWall(x, y, "VEEE", move="up")
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self.edges["v"].parts(move="up")
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else:
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return False
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return True
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class Box2(TopEdge, ChestLid):
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"""Box various options for different stypes and lids"""
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"""Box various options for different stypes and lids"""
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def __init__(self):
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def __init__(self):
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@ -1,5 +1,5 @@
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#!/usr/bin/env python3
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#!/usr/bin/env python3
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# Copyright (C) 2013-2014 Florian Festi
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# Copyright (C) 2013-2017 Florian Festi
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#
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#
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# This program is free software: you can redistribute it and/or modify
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# it under the terms of the GNU General Public License as published by
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@ -15,12 +15,10 @@
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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from boxes import *
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from boxes.generators.box2 import TopEdge, ChestLid
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from boxes.lids import _TopEdge, _ChestLid
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from boxes.edges import Bolts
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import inspect
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import math
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import math
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class UBox(TopEdge, ChestLid):
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class UBox(_TopEdge, _ChestLid):
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"""Box various options for different stypes and lids"""
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"""Box various options for different stypes and lids"""
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def __init__(self):
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def __init__(self):
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@ -0,0 +1,143 @@
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# Copyright (C) 2013-2014 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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class _ChestLid(Boxes):
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def getR(self, x, angle=0):
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t = self.thickness
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d = x - 2*math.sin(math.radians(angle)) * (3*t)
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r = d / 2.0 / math.cos(math.radians(angle))
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return r
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def side(self, x, angle=0, move=""):
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if "a" not in self.edges:
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s = edges.FingerJointSettings(self.thickness, True,
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finger=1.0, space=1.0)
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s.edgeObjects(self, "aA.")
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t = self.thickness
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r = self.getR(x, angle)
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if self.move(x+2*t, 0.5*x+3*t, move, True):
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return
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self.moveTo(t, 0)
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self.edge(x)
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self.corner(90+angle)
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self.edges["a"](3*t)
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self.corner(180-2*angle, r)
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self.edges["a"](3*t)
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self.corner(90+angle)
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self.move(x+2*t, 0.5*x+3*t, move, False)
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def top(self, x, y, angle=0, move=None):
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if "a" not in self.edges:
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s = edges.FingerJointSettings(self.thickness, True,
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finger=1.0, space=1.0)
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s.edgeObjects(self, "aA.")
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t = self.thickness
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l = math.radians(180-2*angle) * self.getR(x, angle)
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tw = l + 6*t
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th = y+2*t
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if self.move(tw, th, move, True):
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return
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self.edges["A"](3*t)
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self.edges["X"](l, y+2*t)
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self.edges["A"](3*t)
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self.corner(90)
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self.edge(y+2*t)
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self.corner(90)
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self.edges["A"](3*t)
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self.edge(l)
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self.edges["A"](3*t)
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self.corner(90)
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self.edge(y+2*t)
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self.corner(90)
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self.move(tw, th, move)
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def drawAddOnLid(self, x, y, style):
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if style == "flat":
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self.rectangularWall(x, y, "eeee", move="right")
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self.rectangularWall(x, y, "EEEE", move="up")
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elif style == "chest":
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self.side(x, move="right")
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self.side(x, move="up")
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self.side(x, move="left only")
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self.top(x, y, move="up")
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else:
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return False
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return True
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class _TopEdge(Boxes):
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def addTopEdgeSettings(self):
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self.addSettingsArgs(edges.FingerJointSettings)
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self.addSettingsArgs(edges.StackableSettings)
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self.addSettingsArgs(edges.HingeSettings)
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self.addSettingsArgs(edges.CabinetHingeSettings)
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self.addSettingsArgs(edges.LidSettings)
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self.addSettingsArgs(edges.ClickSettings)
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def topEdges(self, top_edge):
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t1 = t2 = t3 = t4 = self.edges.get(top_edge, self.edges["e"])
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if t1.char == "i":
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t2 = t4 = "e"
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t3 = "j"
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elif t1.char == "k":
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t2 = t4 = "e"
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elif t1.char == "L":
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t1 = "M"
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t2 = "e"
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t3 = "N"
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elif t1.char == "v":
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t2 = t3 = t4 = "e"
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return [t1, t2, t3, t4]
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def drawLid(self, x, y, top_edge, bedBolts=[None, None]):
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d2, d3 = bedBolts
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if top_edge == "c":
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self.rectangularWall(x, y, "CCCC", bedBolts=[d2, d3, d2, d3], move="up")
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elif top_edge == "f":
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self.rectangularWall(x, y, "FFFF", move="up")
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elif top_edge == "L":
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self.rectangularWall(x, y, "nlmE", move="up")
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elif top_edge == "i":
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self.rectangularWall(x, y, "IEJe", move="up")
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elif top_edge == "k":
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outset = self.edges["k"].settings.outset
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self.edges["k"].settings.setValues(self.thickness, outset=True)
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lx = x/2.0-0.1*self.thickness
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self.edges['k'].settings.setValues(self.thickness, grip_length=5)
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self.rectangularWall(lx, y, "IeJe", move="right")
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self.rectangularWall(lx, y, "IeJe", move="up")
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self.rectangularWall(lx, y, "IeJe", move="left only")
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self.edges["k"].settings.setValues(self.thickness, outset=outset)
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elif top_edge == "v":
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self.rectangularWall(x, y, "VEEE", move="up")
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self.edges["v"].parts(move="up")
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else:
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return False
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return True
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