AngledBox: Add bottom_edge parameter

Also fix bug with non matching finger joints between side walls and
miss alignment of the bottom and top pieces
This commit is contained in:
Florian Festi 2020-06-03 21:56:55 +02:00
parent ecaba08aa6
commit cd884c63bf
1 changed files with 10 additions and 8 deletions

View File

@ -26,7 +26,7 @@ class AngledBox(Boxes):
def __init__(self): def __init__(self):
Boxes.__init__(self) Boxes.__init__(self)
self.addSettingsArgs(edges.FingerJointSettings) self.addSettingsArgs(edges.FingerJointSettings)
self.buildArgParser("x", "y", "h", "outside") self.buildArgParser("x", "y", "h", "outside", "bottom_edge")
self.argparser.add_argument( self.argparser.add_argument(
"--n", action="store", type=int, default=5, "--n", action="store", type=int, default=5,
help="number of walls at one side (1+)") help="number of walls at one side (1+)")
@ -52,7 +52,7 @@ class AngledBox(Boxes):
if self.move(tx, ty, move, before=True): if self.move(tx, ty, move, before=True):
return return
self.moveTo((tx-lx)/2., 0) self.moveTo((tx-lx)/2., edge.margin())
if hole: if hole:
with self.saved_context(): with self.saved_context():
@ -75,6 +75,7 @@ class AngledBox(Boxes):
def render(self): def render(self):
x, y, h, n = self.x, self.y, self.h, self.n x, y, h, n = self.x, self.y, self.h, self.n
b = self.bottom_edge
if n < 1: if n < 1:
n = self.n = 1 n = self.n = 1
@ -106,7 +107,8 @@ class AngledBox(Boxes):
fingerJointSettings.edgeObjects(self, chars="gGH") fingerJointSettings.edgeObjects(self, chars="gGH")
with self.saved_context(): with self.saved_context():
self.floor(x, y , n, edge='F', move="right") if b != "e":
self.floor(x, y , n, edge='f', move="right")
if self.top == "angled lid": if self.top == "angled lid":
self.floor(x, y, n, edge='e', move="right") self.floor(x, y, n, edge='e', move="right")
self.floor(x, y, n, edge='E', move="right") self.floor(x, y, n, edge='E', move="right")
@ -119,23 +121,23 @@ class AngledBox(Boxes):
fingers = self.top in ("angled lid2", "angled hole") fingers = self.top in ("angled lid2", "angled hole")
self.rectangularWall(lx, h, move="right", self.rectangularWall(lx, h, move="right",
edges="fGfG" if fingers else "fGeG") edges=b+"GfG" if fingers else b+"GeG")
for i in range(2): for i in range(2):
for i in range(n): for i in range(n):
if i % 2: if i % 2:
self.rectangularWall(side, h, move="right", self.rectangularWall(side, h, move="right",
edges="fGfG" if fingers else "fGeG") edges=b+"GfG" if fingers else b+"GeG")
else: else:
self.rectangularWall(side, h, move="right", self.rectangularWall(side, h, move="right",
edges="fgfg" if fingers else "fgeg") edges=b+"gfg" if fingers else b+"geg")
if i % 2: if i % 2:
self.rectangularWall(lx, h, move="right", self.rectangularWall(lx, h, move="right",
edges="fgfg" if fingers else "fGeG") edges=b+"gfg" if fingers else b+"geg")
else: else:
self.rectangularWall(lx, h, move="right", self.rectangularWall(lx, h, move="right",
edges="fGfG" if fingers else "fGeG") edges=b+"GfG" if fingers else b+"GeG")