Extend RegularBox to allow different diameters for top and bottom + bottom lid type

This commit is contained in:
Florian Kargl 2019-07-07 21:39:24 +02:00 committed by Florian Festi
parent df4ae6da3c
commit ceaf5becd0
1 changed files with 84 additions and 31 deletions

View File

@ -33,27 +33,35 @@ The lids needs to be glued. For the bayonet lid all outside rings attach to the
self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=1) self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=1)
self.buildArgParser("h", "outside") self.buildArgParser("h", "outside")
self.argparser.add_argument( self.argparser.add_argument(
"--radius", action="store", type=float, default=50.0, "--radius_bottom", action="store", type=float, default=50.0,
help="inner radius if the box (at the corners)") help="inner radius of the box bottom (at the corners)")
self.argparser.add_argument(
"--radius_top", action="store", type=float, default=50.0,
help="inner radius of the box top (at the corners)")
self.argparser.add_argument( self.argparser.add_argument(
"--n", action="store", type=int, default=5, "--n", action="store", type=int, default=5,
help="number of sides") help="number of sides")
self.argparser.add_argument( self.argparser.add_argument(
"--top", action="store", type=str, default="none", "--top", action="store", type=str, default="none",
choices=["none", "hole", "angled hole", "angled lid", "angled lid2", "round lid", "bayonet mount"], choices=["none", "hole", "angled hole", "angled lid", "angled lid2", "round lid", "bayonet mount", "closed"],
help="style of the top and lid") help="style of the top and lid")
self.argparser.add_argument( self.argparser.add_argument(
"--alignment_pins", action="store", type=float, default=1.0, "--alignment_pins", action="store", type=float, default=1.0,
help="diameter of the alignment pins for bayonet lid") help="diameter of the alignment pins for bayonet lid")
self.argparser.add_argument(
"--bottom", action="store", type=str, default="closed",
choices=["none", "closed", "hole", "angled hole", "angled lid", "angled lid2", "round lid"],
help="style of the bottom and bottom lid")
self.lugs=6 self.lugs=6
def render(self): def render(self):
r, h, n = self.radius, self.h, self.n r0, r1, h, n = self.radius_bottom, self.radius_top, self.h, self.n
if self.outside: if self.outside:
r = r = r - self.thickness / math.cos(math.radians(360/(2*n))) r0 = r0 - self.thickness / math.cos(math.radians(360/(2*n)))
r1 = r1 - self.thickness / math.cos(math.radians(360/(2*n)))
if self.top == "none": if self.top == "none":
h = self.adjustSize(h, False) h = self.adjustSize(h, False)
elif "lid" in self.top and self.top != "angled lid": elif "lid" in self.top and self.top != "angled lid":
@ -63,27 +71,52 @@ The lids needs to be glued. For the bayonet lid all outside rings attach to the
t = self.thickness t = self.thickness
r0, sh0, side0 = self.regularPolygon(n, radius=r0)
r1, sh1, side1 = self.regularPolygon(n, radius=r1)
# length of side edges
#l = (((side0-side1)/2)**2 + (sh0-sh1)**2 + h**2)**0.5
l = ((r0-r1)**2 + h**2)**.5
# angles of sides -90° aka half of top angle of the full pyramide sides
a = math.degrees(math.asin((side1-side0)/2/l))
# angle between sides (in boxes style change of travel)
phi = 180 - 2 * math.degrees(
math.asin(math.cos(math.pi/n) / math.cos(math.radians(a))))
fingerJointSettings = copy.deepcopy(self.edges["f"].settings) fingerJointSettings = copy.deepcopy(self.edges["f"].settings)
fingerJointSettings.setValues(self.thickness, angle=360./n) fingerJointSettings.setValues(self.thickness, angle=phi)
fingerJointSettings.edgeObjects(self, chars="gGH") fingerJointSettings.edgeObjects(self, chars="gGH")
r, sh, side = self.regularPolygon(n, radius=r) beta = math.degrees(math.atan((sh1-sh0)/h))
angle_bottom = 90 + beta
angle_top = 90 - beta
with self.saved_context(): fingerJointSettings = copy.deepcopy(self.edges["f"].settings)
self.regularPolygonWall(corners=n, r=r, edges='F', move="right") fingerJointSettings.setValues(self.thickness, angle=angle_bottom)
if self.top == "angled lid": fingerJointSettings.edgeObjects(self, chars="yYH")
fingerJointSettings = copy.deepcopy(self.edges["f"].settings)
fingerJointSettings.setValues(self.thickness, angle=angle_top)
fingerJointSettings.edgeObjects(self, chars="zZH")
def drawTop(r, sh, top_type, joint_type):
if top_type == "closed":
self.regularPolygonWall(corners=n, r=r, edges=joint_type[1], move="right")
elif top_type == "angled lid":
self.regularPolygonWall(corners=n, r=r, edges='e', move="right") self.regularPolygonWall(corners=n, r=r, edges='e', move="right")
self.regularPolygonWall(corners=n, r=r, edges='E', move="right") self.regularPolygonWall(corners=n, r=r, edges='E', move="right")
elif self.top in ("angled hole", "angled lid2"): elif top_type in ("angled hole", "angled lid2"):
self.regularPolygonWall(corners=n, r=r, edges='F', move="right", self.regularPolygonWall(corners=n, r=r, edges=joint_type[1], move="right",
callback=[lambda:self.regularPolygonAt( callback=[lambda:self.regularPolygonAt(
0, 0, n, h=sh-t)]) 0, 0, n, h=sh-t)])
if self.top == "angled lid2": if top_type == "angled lid2":
self.regularPolygonWall(corners=n, r=r, edges='E', move="right") self.regularPolygonWall(corners=n, r=r, edges='E', move="right")
elif self.top in ("hole", "round lid"): elif top_type in ("hole", "round lid"):
self.regularPolygonWall(corners=n, r=r, edges='F', move="right", self.regularPolygonWall(corners=n, r=r, edges=joint_type[1], move="right",
hole=(sh-t)*2) hole=(sh-t)*2)
if self.top == "round lid": if top_type == "round lid":
self.parts.disc(sh*2, move="right") self.parts.disc(sh*2, move="right")
if self.top == "bayonet mount": if self.top == "bayonet mount":
self.diameter = 2*sh self.diameter = 2*sh
@ -93,23 +126,43 @@ The lids needs to be glued. For the bayonet lid all outside rings attach to the
callback=[self.upperCB], move="right") callback=[self.upperCB], move="right")
self.parts.disc(sh*2, move="right") self.parts.disc(sh*2, move="right")
self.regularPolygonWall(corners=n, r=r, edges='F', move="up only")
side = 2 * math.sin(math.radians(180.0/n)) * r with self.saved_context():
fingers = self.top in ("hole", "angled hole", "round lid", drawTop(r0, sh0, self.bottom, "yY")
"angled lid2", "bayonet mount") drawTop(r1, sh1, self.top, "zZ")
self.regularPolygonWall(corners=n, r=max(r0, r1), edges='F', move="up only")
fingers_top = self.top in ("closed", "hole", "angled hole",
"round lid", "angled lid2", "bayonet mount")
fingers_bottom = self.bottom in ("closed", "hole", "angled hole",
"round lid", "angled lid2")
t_ = self.edges["G"].startwidth()
bottom_edge = ('y' if fingers_bottom else 'e')
top_edge = ('z' if fingers_top else 'e')
d_top = max(0, -t_ * math.sin(math.radians(a)))
d_bottom = max(0.0, t_ * math.sin(math.radians(a)))
l -= (d_top + d_bottom)
if n % 2: if n % 2:
e = bottom_edge + 'ege' + top_edge + 'eeGee'
borders = [side0, 90-a, d_bottom, 0, l, 0, d_top, 90+a, side1,
90+a, d_top, -90, t_, 90, l, 90, t_, -90, d_bottom, 90-a]
for i in range(n): for i in range(n):
self.rectangularWall(side, h, move="right", self.polygonWall(borders, edge=e, correct_corners=False,
edges="fgfG" if fingers else "fgeG") move="right")
else: else:
borders0 = [side0, 90-a,
d_bottom, -90, t_, 90, l, 90, t_, -90, d_top,
90+a, side1, 90+a,
d_top, -90, t_, 90, l, 90, t_, -90, d_bottom, 90-a]
e0 = bottom_edge + 'eeGee' + top_edge + 'eeGee'
borders1 = [side0, 90-a, d_bottom, 0, l, 0, d_top, 90+a, side1,
90+a, d_top, 0, l, 0, d_bottom, 90-a]
e1 = bottom_edge + 'ege' + top_edge + 'ege'
for i in range(n//2): for i in range(n//2):
self.rectangularWall(side, h, move="right", self.polygonWall(borders0, edge=e0, correct_corners=False,
edges="fGfG" if fingers else "fGeG") move="right")
self.rectangularWall(side, h, move="right", self.polygonWall(borders1, edge=e1, correct_corners=False,
edges="fgfg" if fingers else "fgeg") move="right")