New generator: Console2
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#!/usr/bin/env python3
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# Copyright (C) 2013-2020 Florian Festi
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from boxes import *
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class Console2(Boxes):
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"""Console with slanted panel"""
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ui_group = "Unstable" #"Box"
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def __init__(self):
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Boxes.__init__(self)
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self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=.5)
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self.addSettingsArgs(edges.StackableSettings)
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self.buildArgParser(x=100, y=100, h=100, hi=30, bottom_edge="s")
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self.argparser.add_argument(
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"--angle", action="store", type=float, default=50,
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help="angle of the front panel (90°=upright)")
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def borders(self):
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x, y, h, hi = self.x, self.y, self.h, self.hi
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t = self.thickness
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panel = min((h-hi)/math.cos(math.radians(90-self.angle)),
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y/math.cos(math.radians(self.angle)))
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top = y - panel * math.cos(math.radians(self.angle))
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h = hi + panel * math.sin(math.radians(self.angle))
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if top>0.1*t:
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borders = [y, 90, hi, 90-self.angle, panel, self.angle, top,
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90, h, 90]
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else:
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borders = [y, 90, hi, 90-self.angle, panel, self.angle+90, h, 90]
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return borders
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def latch(self, move=None):
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t = self.thickness
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s = 0.1 * t
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tw, th = 8*t, 3*t
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if self.move(tw, th, move, True):
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return
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self.moveTo(0, t)
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self.polyline(3*t, -90, t, 90, t, 90, t, -90, 3*t, 90, t, -90, t, 90, t-s, 90, 2*t, 90, 0.5*t, -90, 5*t, -90, 0.5*t, 90, t, 90, 2*t-s, 90)
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self.move(tw, th, move)
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def latch_clamp(self, move=None):
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t = self.thickness
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s = 0.1 * t
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tw, th = 4*t, 4*t
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if self.move(tw, th, move, True):
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return
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self.moveTo(0.5*t)
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self.polyline(t-0.5*s, 90, 2.5*t, -90, t+s, -90, 2.5*t, 90, t-0.5*s, 90,
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t, -90, 0.5*t, 90, 2*t, 45, 2**.5*t, 45, 2*t, 45, 2**.5*t, 45, 2*t, 90, 0.5*t, -90, t, 90)
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self.move(tw, th, move)
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@restore
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@holeCol
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def latch_hole(self, posx):
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t = self.thickness
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s = 0.1 * t
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self.moveTo(posx, 2*t, 180)
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path = [1.5*t, -90, t, -90, t-0.5*s, 90]
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path = path + [2*t] + list(reversed(path))
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path = path[:-1] + [3*t] + list(reversed(path[:-1]))
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self.polyline(*path)
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def panel_side(self, l, move=None):
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t = self.thickness
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s = 0.1 * t
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a = self.angle
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tw, th = l+2*t, 4*t
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if self.move(tw, th, move, True):
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return
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d1 = 3*t - 2.5*t * math.sin(math.radians(a))
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d2 = 2.5*t * math.cos(math.radians(a))
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self.rectangularHole(4*t, 1.5*t, 2.2*t, 1.05*t)
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self.rectangularHole(l-4.5*t, 1.5*t, 2*t, t)
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self.polyline(l-2*t, 90, t, -90, t, -90, t, 90, t+d2, 90, d1, -a, .5*t, (180, .5*t), .5*t, -90, 1.5*t, a, l, 90, t, 90, t, -90, t, -90, t, 90, t, 90)
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self.move(tw, th, move)
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def panel_lock(self, l, move=None):
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t = self.thickness
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tw, th = l, 2.5*t
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if self.move(tw, th, move, True):
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return
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self.moveTo(0, t)
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self.polyline(2*t, 90, t, -90, l-4*t, -90,
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1.5*t, (90, .5*t), t, (90, .5*t),
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t, 90, .5*t, -90, 0.5*t, -90, 0, (90, .5*t), 0, 90,
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l-t, (90, t), .5*t, 90)
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self.move(tw, th, move)
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def panel_cross_beam(self, l, move=None):
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t = self.thickness
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tw, th = l+2*t, 3*t
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if self.move(tw, th, move, True):
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return
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self.moveTo(t, 0)
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self.polyline(*([l, 90, t, -90, t, 90, t, 90, t, -90, t, 90]*2))
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self.move(tw, th, move)
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def side(self, borders, bottom="s", move=None):
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t = self.thickness
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bottom = self.edges.get(bottom, bottom)
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tw = borders[0] + 2* self.edges["f"].spacing()
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th = borders[-2] + bottom.spacing() + self.edges["f"].spacing()
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if self.move(tw, th, move, True):
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return
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d1 = t * math.cos(math.radians(self.angle))
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d2 = t * math.sin(math.radians(self.angle))
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self.moveTo(t, 0)
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bottom(borders[0])
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self.corner(90)
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self.edges["f"](borders[2]+bottom.endwidth()-d1)
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self.edge(d1)
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self.corner(borders[3])
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self.edge(borders[4])
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self.rectangularHole(-4.5*t, 1.5*t, 2.2*t, 1.05*t)
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if len(borders) == 10:
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self.corner(borders[5])
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self.edge(d2)
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self.edges["f"](borders[6]-d2)
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self.corner(borders[-3])
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self.rectangularHole(4*t, 1.5*t, 1.1*t, 1.1*t)
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self.edge(borders[-2]-t)
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self.edges["f"](t+bottom.startwidth())
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self.corner(borders[-1])
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self.move(tw, th, move)
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def render(self):
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x, y, h, hi = self.x, self.y, self.h, self.hi
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t = self.thickness
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bottom = self.edges.get(self.bottom_edge)
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d1 = t * math.cos(math.radians(self.angle))
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d2 = t * math.sin(math.radians(self.angle))
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borders = self.borders()
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self.side(borders, bottom, move="right")
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self.side(borders, bottom, move="right")
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self.rectangularWall(borders[0], x, "ffff", move="right") # floor
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self.rectangularWall( #front
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borders[2]-d1, x, "FeFs", ignore_widths=[7, 4],
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callback=[None, lambda: self.rectangularHole(.5*t, 2.5*t, t, 1.5*t),
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lambda: self.rectangularHole(2.5*t, .5*t, 1.5*t, t)],
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move="right")
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self.rectangularWall(borders[4], x, "EEEE", move="right") # panel
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if len(borders) == 10: # top
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self.rectangularWall(borders[6]-d2, x, "FEFe", move="right")
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self.rectangularWall( # back wall
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borders[-2]-1.05*t, x, "EeEe",
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callback=[lambda:self.latch_hole(4*t),
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lambda: self.fingerHolesAt(.5*t, 0, borders[-2]-8.05*t),
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lambda:self.latch_hole(borders[-2]-1.2*t-4*t),
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lambda: self.fingerHolesAt(.5*t, 7.05*t, borders[-2]-8.05*t)],
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move="right")
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self.rectangularWall(2*t, borders[-2]-8.05*t, "Eeef", move="right")
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self.rectangularWall(2*t, borders[-2]-8.05*t, "Eeef", move="right")
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self.rectangularWall(t, x, "FsFe", # backwall bottom
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ignore_widths=[0, 3], move="right")
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self.panel_cross_beam(x-2.05*t, "rotated right")
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self.panel_cross_beam(x-2.05*t, "rotated right")
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# hardware for back wall
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self.latch(move="up")
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self.latch(move="up")
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self.partsMatrix(4, 2, "up", self.latch_clamp)
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# hardware for panel
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self.panel_lock(borders[4]-6*t, "up")
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self.panel_lock(borders[4]-6*t, "up")
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self.panel_side(borders[4], "up")
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self.panel_side(borders[4], "up")
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