Make Parts.ringSegment actually work

This commit is contained in:
Florian Festi 2023-01-11 20:33:49 +01:00
parent 6f626d04a7
commit d6099e5978
1 changed files with 17 additions and 16 deletions

View File

@ -137,20 +137,21 @@ class Parts:
:param n: (Default value = 1) number of segments
:param move: (Default value = "")
"""
space = 360 * r_inside / self.spacing
n = min(n, 360 / (angle+space))
space = 360 * self.spacing / r_inside / 2 / pi
nc = int(min(n, 360 / (angle+space)))
# XXX be smarter about space
if self.move(r_outside, r_outside, move, True):
return
self.moveTo(r_outside)
for i in range(n):
self.polyline(
0, (angle, r_outside), 0, 90, (r_outside-r_inside, 2),
90, (angle, r_inside), 0, 90, (r_outside-r_inside, 2),
90)
x, y = vectors.circlepoint(r_outside, math.radians(angle+space))
self.moveTo(y, r_outside-x, angle+space)
self.move(r_outside, r_outside)
return n
while n > 0:
if self.move(2*r_outside, 2*r_outside, move, True):
return
self.moveTo(0, r_outside, -90)
for i in range(nc):
self.polyline(
0, (angle, r_outside), 0, 90, (r_outside-r_inside, 2),
90, 0, (-angle, r_inside), 0, 90, (r_outside-r_inside, 2),
90)
x, y = vectors.circlepoint(r_outside, radians(angle+space))
self.moveTo(y, r_outside-x, angle+space)
n -=1
if n == 0:
break
self.move(2*r_outside, 2*r_outside, move)