DrillStand: pass edges param to sidewall
Use sidewall() in SlatwallDrillbox, too
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@ -63,22 +63,28 @@ Assembly: Start with putting the slots of the inner walls together. Then add the
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self.move(tw, th, move)
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def sideWall(self, extra_height=0.0, foot_height=0.0, move=None):
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def sideWall(self, extra_height=0.0, foot_height=0.0, edges="šFf", move=None):
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t = self.thickness
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x, sx, y, sy, sh = self.x, self.sx, self.y, self.sy, self.sh
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eh = extra_height
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fh = foot_height
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tw, th = sum(sy) + t * len(sy) + t, max(sh) + eh
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edges = [self.edges.get(e, e) for e in edges]
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tw = sum(sy) + t * len(sy) + t
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th = max(sh) + eh + fh + edges[0].spacing()
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if self.move(tw, th, move, True):
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return
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self.edges["š"](y+2*t)
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self.edgeCorner("š", "e")
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self.moveTo(edges[0].margin())
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edges[0](y+2*t)
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self.edgeCorner(edges[0], "e")
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self.edge(fh)
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self.edges["F"](sh[-1]+eh)
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self.polyline(0, 90, t)
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self.step(edges[1].startwidth() - t)
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edges[1](sh[-1]+eh)
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self.edgeCorner(edges[1], "e")
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for i in range(len(sy)-1, 0, -1):
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self.edge(sy[i])
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if sh[i] > sh[i-1]:
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@ -87,10 +93,12 @@ Assembly: Start with putting the slots of the inner walls together. Then add the
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else:
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self.polyline(0, -90, sh[i-1] - sh[i], 90, t)
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self.fingerHolesAt(-0.5*t, self.burn, sh[i-1]+eh)
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self.polyline(sy[0], 90)
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self.edges["f"](sh[0]+eh)
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self.polyline(0, -90, t, 90, fh)
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self.edgeCorner("e", "š")
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self.polyline(sy[0])
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self.edgeCorner("e", edges[2])
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edges[2](sh[0]+eh)
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self.step(t - edges[2].endwidth())
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self.polyline(fh)
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self.edgeCorner("e", edges[0])
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self.move(tw, th, move)
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@ -33,34 +33,6 @@ class SlatwallDrillBox(DrillStand):
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"--extra_height", action="store", type=float, default=15.0,
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help="height difference left to right")
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def sideWall(self, extra_height=0.0, move=None):
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t = self.thickness
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x, sx, y, sy, sh = self.x, self.sx, self.y, self.sy, self.sh
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eh = extra_height
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tw, th = sum(sy) + t * len(sy) + t, max(sh) + eh
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if self.move(tw, th, move, True):
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return
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self.moveTo(t)
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self.polyline(y+t, 90)
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self.edges["B"](sh[-1]+eh)
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self.polyline(0, 90, t)
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for i in range(len(sy)-1, 0, -1):
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self.edge(sy[i])
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if sh[i] > sh[i-1]:
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self.fingerHolesAt(0.5*t, self.burn, sh[i]+eh, 90)
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self.polyline(t, 90, sh[i] - sh[i-1], -90)
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else:
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self.polyline(0, -90, sh[i-1] - sh[i], 90, t)
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self.fingerHolesAt(-0.5*t, self.burn, sh[i-1]+eh)
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self.polyline(sy[0], 90)
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self.edges["f"](sh[0]+eh)
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self.corner(90)
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self.move(tw, th, move)
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def render(self):
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# Add slat wall edges
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s = edges.SlatWallSettings(self.thickness, True,
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@ -82,7 +54,7 @@ class SlatwallDrillBox(DrillStand):
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self.rectangularWall(x/math.cos(bottom_angle)-t*math.tan(bottom_angle), y, "fefe", callback=[self.bottomCB], move="up")
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self.sideWall(move="right")
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self.sideWall(edges="eBf", move="right")
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for i in range(1, len(sx)):
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self.yWall(i, move="right")
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self.sideWall(self.extra_height, move="right")
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self.sideWall(self.extra_height, edges="eBf", move="right")
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