NotesHolder: Split front into two pieces and set better default values
Resolves: #129
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@ -22,10 +22,32 @@ class USlotEdge(Edge):
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def __call__(self, length, bedBolts=None, bedBoltSettings=None, **kw):
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def __call__(self, length, bedBolts=None, bedBoltSettings=None, **kw):
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l = length
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l = length
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d = self.settings
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d = self.settings
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r = min(d/2., l/12.)
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r = min(3*self.thickness, (l-2*d)/2)
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poly = [l*4/12.-r, (90, r), d-2*r, (-90, r), l/6.-r]
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self.edges["f"](d)
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poly = poly + [0] + list(reversed(poly))
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self.polyline(0, 90, 0, (-90, r), l-2*d-2*r, (-90, r), 0, 90)
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self.polyline(*poly)
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self.edges["f"](d)
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class HalfStackableEdge(edges.StackableEdge):
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char = 'H'
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def __call__(self, length, **kw):
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s = self.settings
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r = s.height / 2.0 / (1 - math.cos(math.radians(s.angle)))
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l = r * math.sin(math.radians(s.angle))
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p = 1 if self.bottom else -1
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if self.bottom:
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self.boxes.fingerHolesAt(0, s.height + self.settings.holedistance + 0.5 * self.boxes.thickness,
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length, 0)
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self.boxes.edge(s.width, tabs=1)
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self.boxes.corner(p * s.angle, r)
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self.boxes.corner(-p * s.angle, r)
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self.boxes.edge(length - 1 * s.width - 2 * l)
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def endwidth(self):
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return self.settings.holedistance + self.settings.thickness
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class NotesHolder(Boxes):
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class NotesHolder(Boxes):
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"""Box for holding a stack of paper, coasters etc"""
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"""Box for holding a stack of paper, coasters etc"""
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@ -34,36 +56,40 @@ class NotesHolder(Boxes):
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def __init__(self):
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def __init__(self):
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Boxes.__init__(self)
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Boxes.__init__(self)
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self.addSettingsArgs(edges.FingerJointSettings)
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self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=1)
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self.addSettingsArgs(edges.StackableSettings)
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self.addSettingsArgs(edges.StackableSettings)
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self.buildArgParser("x", "y", "h", "bottom_edge")
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self.buildArgParser(x=78, y=78, h=35, bottom_edge="s")
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self.argparser.add_argument(
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self.argparser.add_argument(
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"--slots", action="store", type=str, default="one",
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"--opening", action="store", type=float, default=40,
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choices=("one", "two", "four"),
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help="percent of front that's open")
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help="slots for grabbing the notes")
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def render(self):
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def render(self):
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x, y, h = self.x, self.y, self.h
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x, y, h = self.x, self.y, self.h
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t = self.thickness
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t = self.thickness
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t1 = USlotEdge(self, h)
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o = max(0, min(self.opening, 100))
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t2 = t3 = t4 = "e"
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sides = x * (1-o/100) / 2
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if self.slots != "one":
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t3 = t1
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if self.slots == "four":
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t2 = t4 = t1
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b = self.edges.get(self.bottom_edge, self.edges["F"])
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b = self.edges.get(self.bottom_edge, self.edges["F"])
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if self.bottom_edge == "s":
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b2 = HalfStackableEdge(self, self.edges["s"].settings,
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self.edges["f"].settings)
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else:
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b2 = b
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with self.saved_context():
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with self.saved_context():
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self.rectangularWall(x, h, [b, "F", t1, "F"], move="up")
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self.rectangularWall(y, h, [b, "F", "e", "F"], move="right")
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self.rectangularWall(x, h, [b, "F", t3, "F"], move="up")
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if self.opening == 0.0:
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self.rectangularWall(x, h, [b, "e", "e", "f"], move="right")
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else:
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self.rectangularWall(sides, h, [b2, "e", "e", "f"], move="right")
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self.rectangularWall(sides, h, [b2, "e", "e", "f"], move="right mirror")
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if self.bottom_edge != "e":
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self.rectangularWall(x, h, [b, "F", "e", "F"], move="up only")
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self.rectangularWall(x, y, "ffff", move="up")
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self.rectangularWall(x, h, [b, "F", t3, "F"], move="right only")
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self.rectangularWall(y, h, [b, "F", "e", "F"], move="right")
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self.rectangularWall(y, h, [b, "f", t2, "f"], move="up")
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self.rectangularWall(x, h, [b, "f", "e", "f"], move="right")
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self.rectangularWall(y, h, [b, "f", t4, "f"], move="up")
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if self.bottom_edge != "e":
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self.rectangularWall(x, y, [USlotEdge(self, sides), "f", "f", "f"], move="up")
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