Fix traceback for top_edge == "L"
No longer access the t1 edge type after changing it which may lead to t1 being a char instead of a Edge instance Thanks to michael (https://hackaday.io/hacker/381347-michael) for pointing this out!
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@ -115,7 +115,7 @@ class _TopEdge(Boxes):
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t3 = "N"
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elif t1.char == "v":
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t2 = t3 = t4 = "e"
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if t1.char == "t":
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elif t1.char == "t":
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t1 = t3 = "e"
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return [t1, t2, t3, t4]
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